I don't just farm all day like others might do, I don't even do my beastmen quests let alone roulette everyday. I mostly run around, take screenies of areas and certain aspects of some spots I may find, craft, fish, gather, garden, sell stuff, go around to see my friends, talk to them, etc. I still have things to level and meld tbh so just capping via farms isn't my sole interest as a player. .-. (Yes all of that is fun to me and I am not Atma farming, don't need it anymore.)
There was more that I was gonna say but I found that I could careless to argue opinions here, why not just agree you like certain things about FFXI and just agree that some people do like FFXIV, how it is and how it takes less time for some stuff as well? By the way, Idc if you say gear is replaced because tbh, while FFXI has had over 3 expansions, FFXIV has had none yet. It's way too soon to say anything other than whats based off of two much needed patches, which had some content that should of been in game from launch or soon after. (CT, DF Chimera and Hydra etc.) :/
(Yes, I will still feel like there are downfalls in FFXI just as you feel there are downfalls in FFXIV. But lets just agree to disagree and leave it at that like adults?)
Last edited by Lillia; 05-04-2014 at 12:55 PM.
just please devs - take out of main quests ALL dungeons and trials with this stupid reflex dependent stuff /or this stipidity reflex dependent stuff out of this dungeons trials...
i belive over 70 % players hate
FFs games is TURN BASED RPG not action games.
Square Enix is mistaken a lot about what old Final Fantasy Fans looking for. Best example is coming FFXV... action packed not for old Final Fantasy Players.
Honestly - personally never played and plan to play action games... my gameplan is Turn Based.
English is not my native language. Sorry for grammar and vocabulary.
My entire English language learning are just games.
Not too old to improve of course.
Video game addict since 1985 (44 years old - 29 years of a happy addiction) and not seek to cure me
Maybe believable if you got bad parties often but if they were that bad then your lb wouldn't of matter since your party would lack the dps to do it.
You can do that stuff in FFXI as well as most mmos. You don't have to just grind necklaces all day. Can agree to disagree any time. You replied to me first and I clarify my pov. I can still enjoy FFXIV even though I feel it's flawed like how I can enjoy Dragon Age 2 and FF13 even though I felt the previous is better.I don't just farm all day like others might do, I don't even do my beastmen quests let alone roulette everyday. I mostly run around, take screenies of areas and certain aspects of some spots I may find, craft, fish, gather, garden, sell stuff, go around to see my friends, talk to them, etc.
(Yes, I will still feel like there are downfalls in FFXI just as you feel there are downfalls in FFXIV. But lets just agree to disagree and leave it at that like adults?)
Last edited by Doo; 05-04-2014 at 03:14 PM.
All these "hardcore" trials and dungeons are indeed a MEMORY GAME, no skill needed at all (except a good memory skill?) even a robot can do this trials if programed correctly, people likes to think they are very skillful for beating the hardest dungeons, but no, they just had memorized the battle pattern, thats it, and that's lame, sorry if your bubble burst.
please go make your own turn based MMO, im sure it can fill its niche.just please devs - take out of main quests ALL dungeons and trials with this stupid reflex dependent stuff /or this stipidity reflex dependent stuff out of this dungeons trials...
i belive over 70 % players hate
FFs games is TURN BASED RPG not action games.
Square Enix is mistaken a lot about what old Final Fantasy Fans looking for. Best example is coming FFXV... action packed not for old Final Fantasy Players.
Honestly - personally never played and plan to play action games... my gameplan is Turn Based.
Heh. I just finished Dark Souls II a few days ago![]()
You're ignoring the glacially slow pace of the XI combat system and complete lack of skill involved. Melee literally just waited until 100% TP and then popped one weaponskill. Rinse and repeat. Mages often had just a couple of spells to cast.I love how people simplified battles in ffxi, first consider this in order to deal damage in ffxi you had to memorize this
http://www.wilddragonchase.com/ffxi/NewSkillchain1.png for the readable version. The complexity from battles was not always in the battles, rather the complexity came from combat. And to date I still believe this was the best way to do combat in a mmo.
Skillchains were rarely used past a point unless you were a SAM or BLU (when it's just learning how to do two attacks in a row).
Then you where not around when people set up lvl.3 skillchains with 3+ people.
It was just after ToAU that it started to become the norm to just use it when ready. And that is because more people where able to get haste gear. Before that was only the norm in burn parties.
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