Last time I checked Smn is dps. I don't like playing dds anymore because they are a dime a dozen and not as important as support classes. Tank is actually harder to me because one mess up = party wipe while dd one mess up = do less damage. My main is healer btw.
Last edited by Doo; 05-05-2014 at 04:46 AM.

SMN is not rotation based is what I meant, sorry. Aside from the opener it's largely a priority system. I like playing DPS because most people are really bad at them and DPS checks in this game are harsh relative to the other checks, so high powered DPS is extremely crucial.



choked on a dorito reading the title of thread.


I have to agree FFXI was one of the easiest MMOs to play. Look at Coil Turn 6-9 nothing in FFXI takes that level of teamwork, coordination and raid awareness.
Skill chains are not complicated it involved looking at a chart and using the same skill chain over and over because you exped on the same mobs. From ToAU till currently people stopped using skillchains altogether because it was a dps loss to not use TP as soon as you get 100.
It's interesting though, the amount of bad players in this game seems to be higher than any other MMO I've played, yet this is also the easiest. How?

This game attracts an extremely casual and anti-competitive crowd. Just look at the amount of vitriol any suggestion of PvP receives, and the fact that topics like "best gear should not come from raiding" even exist. In any other MMO, this would definitely not be the case.
Plus people underestimate the difficulty in this game. Even if we assume that the number of people who can flawlessly execute mechanics is high (which personal experience suggests it isn't), there is a vast difference between executing a mechanic and doing so efficiently - can you dodge aoes with as minimum a leeway as possible to maximise dps? Do you let GL fall on MNK? Interrupt casts on BLM? Etc. Good and bad play all add up.
That's what happens when you feed players fetch it quests, echo buffs, Fate zerging, and straight forward dungeons. Then have end game heavily rely on all 8 players to be able to memorize entire rotations/phases, hard dps checks, and unforgiving dodge mechanics.
Last edited by Doo; 05-05-2014 at 07:05 AM.
Average raid size is 8. Anyone who raided 10 mans in WoW knows that the fewer players you have, the more individual responsibility each player has. So, that one person who screws up and dies hurts a lot more in XIV's 8 mans than it would in, say, a WoW 25 man. Couple this with a playerbase that seems by and large new to MMOs in general and it's not completely surprising you have many unskilled players. Whether they stay that way is up to them.



Interesting to call everyone bad player just because of wipe...
So often i see good players raiding for hours without any fail, then just one short moment of not beeing focused and BAM whole group wipe...
Thats the kind of game we play here!

Man, this post was pretty sad. 0/10
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