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  1. #1
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45

    Classic FF jobs as spec trees

    I saw a post on another site ( I forget which if you find it please post a link to it ) that had a good idea using the classic job classes as specs for the current classes using a system similar to ff12 licence system. This made me think about how to actually make that work.

    First of all I think the whole cross over skills would have to be removed completely and each class "might" have to give classes more weapon options like glad and the DoM have currently.

    I'll start with lancer

    Lancer would have two licence boards ( dragoon ) & ( samurai )

    After each level the lancer would be rewarded with an amount of ability points which can be allocated to either boards. Each tile on the board gives either stat bonuses, traits, or skills. The more tiles you unlock in one board the more specialized you are in that spec, drg or Sam. You can put all your points into one board or put a little in both and make a Balanced class.

    Ideas for board specs

    Glad ( PLD , WAR, )

    Pug ( MNK, THF)

    MRD ( DRK, berserker)

    Con ( BLM, WHM )

    THM ( RDM, arcane)

    Arc ( RNG, COR)

    What u guys think?
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  2. #2
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    scrap the classes and remake, they are so unorganised and not thought through. Bring back old names and make the classes like they are suposed to be. Not a pack of hybrids. Why not bring back sub-jobs aswell instead of picking abilitys from all classes, its just lame. Also, your weapon defines your class? also lame.. classes should have choices of different weapons.
    (0)

  3. #3
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    As much as I would like them to scrap the classes and start over Ihighly doubt they will do that since the game's lore already revolves around those class names and the process of changing that would really be a time sink. The system I stated in the OP would keep the names and lore intact while still giving us the classic jobs
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  4. #4
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I would opt for a job system more in line with Final Fantasy Tactics. You unlock new jobs by leveling the basic classes to a certain extent.
    Keep cross classing a viable option but make each skill cost 2x or 3x the AP to slot if it's not from your native job. This will allow freedom of character customization but at a cost of a more specialized role.
    (0)

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I suggested something similar to them already. But not so complex like FFT...i'd just toss a certain rank to unlock the quest, like 25.

    My suggestion was making a class web so no one could access all classes. Each class would have 3 class options for unlocking, but he can choose only one. One of these class is exclusive of that class while the other 2 are shared.

    Example:

    MRD -> Warrior, Dark Knight, Thief
    PUG -> Monk, Thief, Ninja
    THM -> Sage, Scholar, Dark Knight

    Red ones are the class exclusives. If you want warrior you must accept the quest after reaching MRD 25. But dark knight and thief are shared classes, you can reach them by 2 classes...so, if you want warrior and dark knight, you can access warrior thru MRD and dark knight thru THM.

    So you can have warrior and dark knight, warrior and thief, dark knight and thief, but you can't have warrior, scholar and dark knight because you burned both classes that give access to dark knight with different classes.
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  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    132
    Please no spec trees. This is what every other MMO does. Why can't we have something new and revolutionary?

    http://forum.square-enix.com/ffxiv/t...Class-Renaming
    http://forum.square-enix.com/ffxiv/t...9889#post19889

    These two posts are more along the lines of what I would like the battle/class system to turn into. We already have this cool idea of changing classes depending on what weapon we are using...unfortunately these shouldn't be thought of as traditional RPG classes and that's where a lot of the confusion comes in because we are trying to apply our old familiar framework to what are some new ideas and ways of doing things in this game. What we have right now should be thought of as a more advanced form of a weapon skill system. You equip a sword you learn sword skills, they are just more involved than the old weapon skills associated with weapons in ffxi and contribute far more to your character identity.

    Part of the confusion comes with the translation or localization of some of the game terms. The Japanese terms are far more closely and literally associated with the weapons that are being used. Gladiator = Sword Expert, Marauder = Axe Expert, etc. Thaumaturge and Conjurer are a little more difficult but Thaumaturge would be something like Curse/Sorcery Expert.

    Unfortunately when we hear terms like Gladiator, Marauder, Thaumaturge, etc. we think of more traditional RPG classes and we get frustrated because these "classes" don't seem like enough to create the type of identity we are looking for in a RPG. I think it's safe to say this is an incomplete system, but when people start saying that we need to change names like make Conjurer = White Mage, Thaumaturge = Black Mage, Gladiator = Paladin, they don't really get what this system is about. What we need is to flesh out this system and introduce a complimentary system that is going to give us that class uniquness and role identification that we are looking for.

    I think having some sort of Title system which would be more of a traditional class system that would work with but not destroy the armory system gives us the best of both worlds and creates a truly unique and revolutionary battle/class system that has amazing customization while maintaining defined play styles.

    So the idea would be something like you have your weapon "classes" but on top of that you have the ability to gain Titles, for example "Black Mage". There's different ways to implement them, but one idea is that they could be unlockable after doing quests once you attain certain ranks in the appropriate weapons. So maybe to unlock the BLM quest you would have to get rank 20 Conj and/or rank 20 THM, after completing this quest you can apply the BLM title which gives you bonuses to damaging spells and debuffs improving the effectiveness of these abilities coming from any cross weapon abilities (so you will gain bonus damage effectiveness to poison or to blizzard regardless of whether you are using a CON wpn or a THM weapon) However, you will gain the most effectiveness if you are using a particular title/weapon combination, so for example nobody will be able to cast Blizzard or direct damage spells as powerful as a BLM/CON. A BLM/CON would be a direct instant damage specialist, while a BLM/THM would be a direct over time damage specialist (roughly speaking). This creates a new kind of Class/Sub Class system that is way more customizable and effective than the old FFXI system, you won't have and really gimp combos like having WAR/PLD where your cure spells are pretty awful because you are using the low-end of a low-end heal.

    There should obviously be some kind of progression through a title just as there is with armory and physical levels...you don't necessarily have to level it up the same way, maybe you can have abilities unlock through ranking up your weapon skills or through questing after hitting certain ranks...but these titles can give access to traits and abilities that further define your role as a BLM or spell damage dealer. For example these titles could allow you to learn a 2-hour special ability that would only be available to you if you have that title active.

    This could lead to a lot of cool combinations and niches of play style while maintaining class uniqueness and role identification.

    Even if they don't implement something like this, I just hope we don't have to revert back to a cookie-cutter skill tree system that is used by like over 90 percent of the MMOs out there. Let's have something new and original and way more fun.
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  8. #8
    Player
    Join Date
    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Carpe View Post
    Please no spec trees. This is what every other MMO does. Why can't we have something new and revolutionary?
    Because we tried that?
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  9. #9
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Lienn View Post
    I suggested something similar to them already. But not so complex like FFT...i'd just toss a certain rank to unlock the quest, like 25.

    My suggestion was making a class web so no one could access all classes. Each class would have 3 class options for unlocking, but he can choose only one. One of these class is exclusive of that class while the other 2 are shared.

    Example:

    MRD -> Warrior, Dark Knight, Thief
    PUG -> Monk, Thief, Ninja
    THM -> Sage, Scholar, Dark Knight

    Red ones are the class exclusives. If you want warrior you must accept the quest after reaching MRD 25. But dark knight and thief are shared classes, you can reach them by 2 classes...so, if you want warrior and dark knight, you can access warrior thru MRD and dark knight thru THM.

    So you can have warrior and dark knight, warrior and thief, dark knight and thief, but you can't have warrior, scholar and dark knight because you burned both classes that give access to dark knight with different classes.


    I personally feel the idea aforementioned would be fantastic, but to capitalize on the effective means of which to implement this, I would hope that the SE team when venturing towards this kind of customization would actually offer a namechange with the specialization selection.

    This is also a very feasible way of introducing classic FF classes without too much hardship.

    The possibilities are endless:

    Gladiator --> Renamed to Fencer or Left Alone:
    *Like Core Classes in FFXI and Squires in FFT, the core job classes should be able to be maxed out effectively to 50 or whatever level. *

    Branches: 'White' Knight Class (Paladin, Holy Knight, or Temple Knight) *Requires Lv. x "White Magic" Class, Swordsman Class (Samurai, Fencer -if not renamed-),.

    Marauder--> Renamed to Warrior or Left Alone, given option of a 1 H Axe.

    Branches: 'Black' Knight Class (Dark Knight, Black Knight), Mystic Knight, Berserker, Hunter


    Etc.
    (0)