It's a beard with a coat, what's not to love.
I don't mind how the little Egis look. I would rather have a tiny eyesore (so I can actually see what is going on in battle around me), than the humongous, impotent eyesores from FFXI that block 1/4 of my screen.
Everyone that wants to go back to XI in terms of summoning gameplay, go for it. Yes, you had straight up summoning ability...but that was it. You had to subjob something else if you wanted to actually do something besides stand there, and gods help you if you subjobbed something that had additional mana consumption past the dwindling numbers for having your pet out. If we would take a step back in time, people would realize there were NO pure summoners in all of Final Fantasy. They all relied on other spells and physical prowess. AND, the OP is complaining that the current egi's are just lazy, and that he/she/it has the power to run a far more detailed model. I'm not sure what he/she/it wants when the game clearly states that these are nowhere near the level of power of current primals, and, wait for it, are simply "the essence" of the primal. Dunno about anyone else, but essence doesn't scream "exact portrait of" to me. My two coppers here.
Again no one is asking them to be the same size as the ones in FFXI. The size just needs to be increased just a little bit.
If they did increase their size, they would need re-texturing and re-modelling. That would be more work for absolutely no gain, especially when they have many other priorities.
That said, once the DX11 client gets underway, I would expect that a redesign of these would follow for those capable of using it. I doubt they will be bigger, though, and I'm fine with that. Their size is fine as it is. It represents just how much power an adventurer/normal person has as a summoner; which is not much in the scale of things.
We aren't Primals so we lack the power to create something that looks like Titan's Gaolers. Primals definitely have far more power than we do.
This is my favourite thought process from people, next to the "they were designed this way (almost purely) because of graphics reasons" which is also not entirely true (but may have been a factor).
Here's a thought, though:
Do you know exactly how long SMN was in the design process for? No. You just assume it was a rush job because it wasn't in Beta.
Well, do you know how much else wasn't in the beta? Quite a lot. Most of the story and cutscenes weren't there. Neither was Coil.
Did they rush all that out in the last week as well? Of course not.
I don't know how long SMN was in the design process for, either. But, we do know that Arcanist was in the design process for a while (the ideas were being played with in 2011 - http://goo.gl/3nX3M). Later, all classes had 1 job associated with it, so SMN (which was announced as the ACN job long before SCH was discovered) has been been in design for at least as long as Arcanist. I would think that it would have started design around the same time as the jobs like Paladin and Warrior were being designed.
If anything, the fact that we didn't know about Scholar before beta time, would suggest that SCH was actually the rushed job. And that's not true, considering just how balanced with White Mage they are - that kind of balance and synergy does not appear overnight, but through much testing and fine tuning.
Summoner was designed to work the way it currently does, since the beginning of it's design.
Just because something was not in beta, does not mean that it was rushed or not planned out. It just means that it wasn't the thing they wanted to test at the time. I expect they felt very confident in their design, from a mechanics/numbers point of view.
Players only see the end result of what a developer was doing not how they designed and the thought process and that's where developers and players clash.
your pet is a mirror of your gear. adjust your gear to your style of play. like I do a lot of tank & AOE so I replaced my Accessories that have Vit in them.
Well to chime in as someone who main'd SMN in FFXI. The avatars in FFXI were not the true avatars you fought to attain them. They clearly tell you that they will lend you their power should you need them. How much of this power is never revealed. Secondly SMN was a huge MP sink. At Lv.51 you finally were able to get your first avatar that consumed no MP, Carbuncle. However your only main avatar that would ever be used is Garuda (shocking i know). Predator Claws was an amazing ability and did insane damage every 60 seconds. This was reduceable to the hard cap of 40-45 seconds. However SMN was never an out and out DD. What made the FFXI SMN special was not its ability to DD, but its varying ability of support.
Garuda = AoE Blink, Haste - Additional favour ability - Evasion Boost
Titan = AoE Stoneskin, Enhanced Stoneskin for crit dmg - Additional favour ability - Defence Boost
Ifrit = AoE DMG boost by 10%, Enfire - Additional favour ability - Boost to double attack
Shiva = AoE Ice Spikes, Sleepga - Additional favour ability - Magic Attack Boost
Ramuh = Aoe Stun, Shock spikes and Enthunder - Additional favour ability - Increases potency of all spells
Fenrir = AoE Full buff and Debuff - Additional favour ability - Increased Magic Evasion
Carbuncle = Dispel, Protect/Shell - Additional favour ability - Regen
Leviathan = AoE Slow, Heal and Attack down - Additional favour ability - Increased Magic Accuracy
Diabolos = AoE heavy, Sleep, Boost defence, Magic att/deff up - Additional favour ability - Refresh
Cait Sith = Raise, Heals etc
Alexander† = AoE Perfect Defence (Think Hallowed Ground for 90 seconds party effect)
Odin† = Conal attack, if successful, insta-kill, 10% damage off Bosses.
Now i admit these would be overkill in FFXIV however something along these lines i believe is what was expected and wanted. it made SMN far more versatile.
However the thing i feel most miss is that fact that there is no place for a support job in this game and as such these simply wont work here. Alonmg with that, Garuda was pretty much the only summon used in FFXI due to the potency of Predator Claws. Nothing has really changed. The only thing that i find majorly different is the fact that it was far simpler to manage your summons in FFXI than it is here. In fact you dont ever have to do anything other than macro in Obey to Bio 2 and have them auto attack... It just feels like a tacked on addition rather than you having any real contribution to the team with the SMN. Least thats my view anyway....
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The people that say "the egis would take up too much of the screen and i cant see wahhh" uh this wouldn't be an issue because
a) everyone only uses garuda so its not like she is ever going to be floating in front of the boss and
b) i can think of almost 0 times when i was unable to target the boss (its called tab) because of things blocking my view. most bosses are 2/3/4 times the size of everything else
Also i hate when people fall back on the lore, like you do realize the lore was written to support their (the teams) decisions? I mean they are the ones who wrote the lore of course they are going to have the lore say we cant summon huge versions of the primals if they only want us to have egis. It's not as if someone millions of years ago wrote a lore book for ffxiv and yoshi & co are just following the legacy as it was foretold.
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