I don't mind how the little Egis look. I would rather have a tiny eyesore (so I can actually see what is going on in battle around me), than the humongous, impotent eyesores from FFXI that block 1/4 of my screen.

I don't mind how the little Egis look. I would rather have a tiny eyesore (so I can actually see what is going on in battle around me), than the humongous, impotent eyesores from FFXI that block 1/4 of my screen.

Everyone that wants to go back to XI in terms of summoning gameplay, go for it. Yes, you had straight up summoning ability...but that was it. You had to subjob something else if you wanted to actually do something besides stand there, and gods help you if you subjobbed something that had additional mana consumption past the dwindling numbers for having your pet out. If we would take a step back in time, people would realize there were NO pure summoners in all of Final Fantasy. They all relied on other spells and physical prowess. AND, the OP is complaining that the current egi's are just lazy, and that he/she/it has the power to run a far more detailed model. I'm not sure what he/she/it wants when the game clearly states that these are nowhere near the level of power of current primals, and, wait for it, are simply "the essence" of the primal. Dunno about anyone else, but essence doesn't scream "exact portrait of" to me. My two coppers here.


Again no one is asking them to be the same size as the ones in FFXI. The size just needs to be increased just a little bit.

If they did increase their size, they would need re-texturing and re-modelling. That would be more work for absolutely no gain, especially when they have many other priorities.
That said, once the DX11 client gets underway, I would expect that a redesign of these would follow for those capable of using it. I doubt they will be bigger, though, and I'm fine with that. Their size is fine as it is. It represents just how much power an adventurer/normal person has as a summoner; which is not much in the scale of things.
We aren't Primals so we lack the power to create something that looks like Titan's Gaolers. Primals definitely have far more power than we do.
This is my favourite thought process from people, next to the "they were designed this way (almost purely) because of graphics reasons" which is also not entirely true (but may have been a factor).
Here's a thought, though:
Do you know exactly how long SMN was in the design process for? No. You just assume it was a rush job because it wasn't in Beta.
Well, do you know how much else wasn't in the beta? Quite a lot. Most of the story and cutscenes weren't there. Neither was Coil.
Did they rush all that out in the last week as well? Of course not.
I don't know how long SMN was in the design process for, either. But, we do know that Arcanist was in the design process for a while (the ideas were being played with in 2011 - http://goo.gl/3nX3M). Later, all classes had 1 job associated with it, so SMN (which was announced as the ACN job long before SCH was discovered) has been been in design for at least as long as Arcanist. I would think that it would have started design around the same time as the jobs like Paladin and Warrior were being designed.
If anything, the fact that we didn't know about Scholar before beta time, would suggest that SCH was actually the rushed job. And that's not true, considering just how balanced with White Mage they are - that kind of balance and synergy does not appear overnight, but through much testing and fine tuning.
Summoner was designed to work the way it currently does, since the beginning of it's design.
Just because something was not in beta, does not mean that it was rushed or not planned out. It just means that it wasn't the thing they wanted to test at the time. I expect they felt very confident in their design, from a mechanics/numbers point of view.
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