The problem is that this game was built upon a theme park model.

You go to an area once, do the "rides" there and then you never have to come back because that area's purpose is done. Any real content is instanced, the open world doesn't really have a place beyond serving as a vehicle for moving the main story as well as serving as the playground for gatherers.

It would take a serious shift in focus for SE to appease any of the complaints that are normally brought up, because the game wasn't designed to accommodate people with issues like that.