Quote Originally Posted by Pandastirfry View Post
Just to use this example....I've never seen this work as intended. usually it becomes a case of Well used zones the "monster attacks" are quickly quashed and it becomes more annoying than fun ( I mean seriously do you think Camp Dragon Head, Fall Gourd Float, Revenant's Toll will ever want for "defenders"?). and disused or low lvl zones are almost permenantly "Captured" and no one cares because no one goes there anyway (I mean how often was Xarcabard/ The deeper side of Yhtunga Jungle outpost actually open, and don't get me started on the mess that Tabula Rasa was)

You'd have to give player an actual incentive to defend the lesser used places... and being able to teleport there isn't enough, and then it would still be a case of, defend the well used places for easy reward/garunteed success. and then pick the easiest to defend places after that, and many other zones would still remain "Perma-Captured"
Sounds like Campaign in ffxi, ugh.