Yes, definitely no thanks to NMs, if non-FFXI don't know what they were (NM = Notorious Monster), they were very strong monsters that spawn sometimes on a set schedule, that players could claim and drop very good item rewards, they were extremely boring and in FFXIV they have difficulty based trials (Primal EX, etc) which are way better barriers to good gear.

But I would welcome worthless in terms of reward, maybe decent exp, NMs that wander/patrol - so not really FATEs - the open world. So there is at least some risk/adventure to travelling across the map alone, a light party of players at the zone's level should be able to handle it however.
This would help alleviate my concern that the world of FFXIV feels too small, if we made teleports more expensive and people actually had to travel a bit I think the world would feel more alive/larger. Duty finders / party finders are still there for players looking to just log on for a quick dungeon/trial or what have you.


But at least for questing and travelling we'd have to go out and travel this pretty world they made us, and ya more/bigger zones of course. This is what FFXI had that FFXIV does not, of course FFXI had many expansions, so definitely hoping FFXIV expansions significantly make the world feel larger!