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  1. #1
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lord_Zlatan View Post
    What can they do to make it more fun though?
    First off, They need to add an Enmity bar under each mob, that will enable you to know if someone is creeping up too close. They could put it under the enemy's HP Bar without being intrusive, or even just a % enmity number, so you know if your falling too close to 49% of the Mobs attention.

    2nd, Give tanks more reactionary options, instead of just Rage of Halone over and over and over and over.. Warrior is at least decent since they have combo options available, but Paladin is terrible.. Shield Swipe is a star, But lets get a full Combo chain off a Block or Parry.

    3rd, allow tanks to have access to fun abilities. Holmgang was something that Warriors and Paladins were drooling over when we heard about the change they made to it, but the CD is so long, that it's near unusable. Give us the ability to legitimately control enemy positioning. Enough of this "Mob MUST get his hit off on his new target" before attacking you crap, lets us snag him, and put him back in front of us. Allow Cover to let us leap in front of our cover target, give is an AOE Damage reduction shield that shows that our position effects damage being taken by our allies. SOMETHING different than Spam Flash, Use cooldowns one after another, and get beat on...
    (2)

  2. #2
    Player
    SummerRider's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Summer Rider
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ZDamned View Post
    First off, They need to add an Enmity bar under each mob, that will enable you to know if someone is creeping up too close. They could put it under the enemy's HP Bar without being intrusive, or even just a % enmity number, so you know if your falling too close to 49% of the Mobs attention.
    I'll admit I don't have either tank class at a high level.

    But the mobs already have a Enmity indicator. Two of them in fact. The one on the mob list tells you an overview "Red Square" == The mob hates you. "Green Circle" == the mob is aware of you but could care less.

    Then you have the "detailed" Enmity indicator in the party window. It will actually show you how far behind the others in the list are from you.

    So what is hard about clicking on a mob that does not have a "red square" and building back up your enmity?

    Like I said earlier I don't have either tank class at a high level yet, so maybe there is something I'm missing.
    (0)

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SummerRider View Post
    But the mobs already have a Enmity indicator. Two of them in fact. The one on the mob list tells you an overview "Red Square" == The mob hates you. "Green Circle" == the mob is aware of you but could care less.

    Then you have the "detailed" Enmity indicator in the party window. It will actually show you how far behind the others in the list are from you.
    WOW! Seriously!??! After playing this game at launch every day until today, and beating every single piece of content up to T8 (4% now) You are telling me there are TWO different ways of seeing Enmity?!?!?! NO WAY!!!! Thanks so much for your golden nugget of knowledge. I have no idea what I was doing before now, but clearly it was not the right thing. /sarcasm



    Well them, why not remove enemy HP bars, and Damage numbers dealt and taken too? That info is also visible elsewhere....

    I'm suggesting changes that will make the Tank class more actively engaging to play. I don't see why we need to have our attention averted to the enemy list, and the party list in order to know if an enemy is about to leave me. Excuse me for asking for a minor tweak that may just make the game more approachable to new players.
    (0)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZDamned View Post
    WOW! Seriously!??! After playing this game at launch every day until today, and beating every single piece of content up to T8 (4% now) You are telling me there are TWO different ways of seeing Enmity?!?!?! NO WAY!!!! Thanks so much for your golden nugget of knowledge. I have no idea what I was doing before now, but clearly it was not the right thing. /sarcasm
    Woah, who pissed in your cereal this morning?
    (3)

  5. #5
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jandor View Post
    Woah, who pissed in your cereal this morning?
    That's the response that someone got because I think they were pretty clearly suggesting the implementation of a feature that would help less experienced players more adequately.

    I certainly don't condone the snappiness, but it kind of comes with the territory of posting in forums. If you snap at or condescend to someone else they will probably do the same thing in return.

    I really don't think that most players utilize this information, especially newer players.
    (1)

  6. #6
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jandor View Post
    Woah, who pissed in your cereal this morning?
    Just an FYI, It was SummerRider. <3
    (0)

  7. #7
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by SummerRider View Post
    I'll admit I don't have either tank class at a high level.

    But the mobs already have a Enmity indicator. Two of them in fact. The one on the mob list tells you an overview "Red Square" == The mob hates you. "Green Circle" == the mob is aware of you but could care less.

    Then you have the "detailed" Enmity indicator in the party window. It will actually show you how far behind the others in the list are from you.

    So what is hard about clicking on a mob that does not have a "red square" and building back up your enmity?

    Like I said earlier I don't have either tank class at a high level yet, so maybe there is something I'm missing.
    The red square in the target list is great, but most people don't actually know about the one in the party frame. Hell I didn't even when we were farming Twintania.
    (0)
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  8. #8
    Player
    Vaala's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    V'aala Ichi
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SummerRider View Post
    I'll admit I don't have either tank class at a high level.

    But the mobs already have a Enmity indicator. Two of them in fact. The one on the mob list tells you an overview "Red Square" == The mob hates you. "Green Circle" == the mob is aware of you but could care less.
    To steer this back a bit...

    This is a great way to tell if you have hate or are approaching getting hate. It does nothing when you're tanking multiple mobs to give you an idea if someone is about to steal from you. Yes I know you can click on the mob themselves, but clicking through a series of mobs presents it's own difficulty if you have 3+, even with filters up. If they even made one more color or put a glow behind red to show someone else is orange for example, that would be a useful addition to this.
    (4)

  9. #9
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ZDamned View Post
    Thoughts 1,2,3
    I am waiting for a level cap increase to hopefully see this change. A level cap is warranted and should happen. Paladin does need more combo's with something happening after Riot blade. More proc attacks, free circle of scorn after Rage of Halone crit.

    I agree something needs to be done. I play warrior just for the fun factor.
    (0)