Quote Originally Posted by SummerRider View Post
But the mobs already have a Enmity indicator. Two of them in fact. The one on the mob list tells you an overview "Red Square" == The mob hates you. "Green Circle" == the mob is aware of you but could care less.

Then you have the "detailed" Enmity indicator in the party window. It will actually show you how far behind the others in the list are from you.
WOW! Seriously!??! After playing this game at launch every day until today, and beating every single piece of content up to T8 (4% now) You are telling me there are TWO different ways of seeing Enmity?!?!?! NO WAY!!!! Thanks so much for your golden nugget of knowledge. I have no idea what I was doing before now, but clearly it was not the right thing. /sarcasm



Well them, why not remove enemy HP bars, and Damage numbers dealt and taken too? That info is also visible elsewhere....

I'm suggesting changes that will make the Tank class more actively engaging to play. I don't see why we need to have our attention averted to the enemy list, and the party list in order to know if an enemy is about to leave me. Excuse me for asking for a minor tweak that may just make the game more approachable to new players.