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  1. #1
    Player
    Elyse's Avatar
    Join Date
    May 2014
    Posts
    6
    Character
    E'lyse Blackfyre
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Right. There will never be a way to allow i55 players to do the same dungeons as i100 people if they made the mobs too strong. There should be an advantage to having a high Ilvl in dungeons.
    (0)

  2. #2
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elyse View Post
    Right. There will never be a way to allow i55 players to do the same dungeons as i100 people if they made the mobs too strong. There should be an advantage to having a high Ilvl in dungeons.
    Honestly either level sync should still be in effect for post 50 dungeons or...

    I want i80+ 4man content please ; -;

    Part of the reason SRs happen, is because we can completely overgear content. I'm not against people who want to SR either, but seriously, why are we getting HMs that we don't need?

    Stone vigil Extreme mode anyone?
    (1)

  3. #3
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by ticdup View Post
    The problem of having i55 dungeons inhabited by i90 players trying to farm soldiery for their i100 gear or myth for their i100 weapon. Simply, speed-running is enabled by the low ilvl of the dungeons.
    So much this. These dungeons are basically designed for someone who hit 50 yesterday and grabbed a handful of new gear, not for the vast majority of the playerbase who is sporting near full ilvl 90+ gear.
    (1)

  4. #4
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    Dropping extra things like the odd Myth tome but a piece of Atma is waaaaaaay too "in your dreams, bud".
    (0)

  5. #5
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hayward View Post
    If this weren't such a pervasive trend, I'd take no notice of it. However, tanks are either assuming DF dungeon runs are speedruns and taking other party members unprepared or other players are hounding and cajoling tanks into doing something they're not comfortable doing in the least. That seems to qualify as a problem that should be called out.
    Well, that's just people being jerks in DF. There's really nothing SE can do to stop that. Unfortunately that's all too common.
    (1)

  6. #6
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    My suggestion is to tie the Tomestone Rewards with Completion Percentage of mobs killed.

    The Dungeon could track the PT's progress with an on-screen percentage and the final reward is scaled to 25%, 50%, 75%, with 85-90% equaling 100% reward but add an extra Bonus for 100% Completion (all mobs killed).

    I also think they should put a few tomes in the chests too because I like opening them all and hate it when the PT just avoids those rooms/areas.
    (3)

    Papa was a rolling stone...wherever he laid his barbut was home.





  7. #7
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Davorok View Post
    My suggestion is to tie the Tomestone Rewards with Completion Percentage of mobs killed.

    The Dungeon could track the PT's progress with an on-screen percentage and the final reward is scaled to 25%, 50%, 75%, with 85-90% equaling 100% reward but add an extra Bonus for 100% Completion (all mobs killed).

    I also think they should put a few tomes in the chests too because I like opening them all and hate it when the PT just avoids those rooms/areas.
    I love when the party avoids the chests, then after the party leaves I do my own speed run and get the loot all to myself.
    (2)

  8. #8
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I enjoy the idea of an extra bonus if you happen to clear all the monsters in the area. You won't stop sac pulls, even if you make mini objectives between bosses it will still have them pull up to that point. Then you would have to see if the time to go out of your way to pull the extra mobs is better than just pushing through.

    Part of me wants to say puzzles, but that could easily take a casual dungeon run and put it into something that's too long for it's own good.

    We can't leave it to the player base no more to decide if the runs can be speed or casual runs because there's always someone who will push for the speed runs. it takes a tank who wants to over pull and a healer who isn't up to par, or a DPS who moves ahead and pulls everything or even a healer who sits back and yells for a quicker run. This only hurts the party who aren't geared to speed run or don't want to, but it's not as simple as telling the party you don't want to.

    Someone suggested making mobs harder, this would slow down the speed runners but make it harder for the new people and they're out there now in PS4 world / PC land. We don't want to do that.
    (1)
    Last edited by Leigaon; 05-01-2014 at 01:27 AM.

  9. #9
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Leigaon View Post
    Someone suggested making mobs harder, this would slow down the speed runners but make it harder for the new people and they're out there now in PS4 world / PC land. We don't want to do that.
    I was thinking about this on the way home from work, and my ideal solution personally would be to have iLvl sync on upper-end content. Speedrunning tactics are easy because you have so much goddamn HP/curative power/damage that you can actually do it, because you're bringing in gear that's 30+ levels higher than what was intended to be worn to do the dungeon.

    You can't speedrun a place like Qarn or Aurum Vale. Well, you can try - but your success will be limited. It's because there's a maximum to the power you can bring in with you, which level 50 content simply doesn't have.
    (0)

  10. #10
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Garlyle View Post
    You can't speedrun a place like Qarn or Aurum Vale.
    I'd like to point out that this is untrue. I've done both.
    (0)

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