Right. There will never be a way to allow i55 players to do the same dungeons as i100 people if they made the mobs too strong. There should be an advantage to having a high Ilvl in dungeons.
Right. There will never be a way to allow i55 players to do the same dungeons as i100 people if they made the mobs too strong. There should be an advantage to having a high Ilvl in dungeons.
Honestly either level sync should still be in effect for post 50 dungeons or...
I want i80+ 4man content please ; -;
Part of the reason SRs happen, is because we can completely overgear content. I'm not against people who want to SR either, but seriously, why are we getting HMs that we don't need?
Stone vigil Extreme mode anyone?
So much this. These dungeons are basically designed for someone who hit 50 yesterday and grabbed a handful of new gear, not for the vast majority of the playerbase who is sporting near full ilvl 90+ gear.
Dropping extra things like the odd Myth tome but a piece of Atma is waaaaaaay too "in your dreams, bud".
Well, that's just people being jerks in DF. There's really nothing SE can do to stop that. Unfortunately that's all too common.If this weren't such a pervasive trend, I'd take no notice of it. However, tanks are either assuming DF dungeon runs are speedruns and taking other party members unprepared or other players are hounding and cajoling tanks into doing something they're not comfortable doing in the least. That seems to qualify as a problem that should be called out.



My suggestion is to tie the Tomestone Rewards with Completion Percentage of mobs killed.
The Dungeon could track the PT's progress with an on-screen percentage and the final reward is scaled to 25%, 50%, 75%, with 85-90% equaling 100% reward but add an extra Bonus for 100% Completion (all mobs killed).
I also think they should put a few tomes in the chests too because I like opening them all and hate it when the PT just avoids those rooms/areas.
Papa was a rolling stone...wherever he laid his barbut was home.



I love when the party avoids the chests, then after the party leaves I do my own speed run and get the loot all to myself.My suggestion is to tie the Tomestone Rewards with Completion Percentage of mobs killed.
The Dungeon could track the PT's progress with an on-screen percentage and the final reward is scaled to 25%, 50%, 75%, with 85-90% equaling 100% reward but add an extra Bonus for 100% Completion (all mobs killed).
I also think they should put a few tomes in the chests too because I like opening them all and hate it when the PT just avoids those rooms/areas.

I enjoy the idea of an extra bonus if you happen to clear all the monsters in the area. You won't stop sac pulls, even if you make mini objectives between bosses it will still have them pull up to that point. Then you would have to see if the time to go out of your way to pull the extra mobs is better than just pushing through.
Part of me wants to say puzzles, but that could easily take a casual dungeon run and put it into something that's too long for it's own good.
We can't leave it to the player base no more to decide if the runs can be speed or casual runs because there's always someone who will push for the speed runs. it takes a tank who wants to over pull and a healer who isn't up to par, or a DPS who moves ahead and pulls everything or even a healer who sits back and yells for a quicker run. This only hurts the party who aren't geared to speed run or don't want to, but it's not as simple as telling the party you don't want to.
Someone suggested making mobs harder, this would slow down the speed runners but make it harder for the new people and they're out there now in PS4 world / PC land. We don't want to do that.
Last edited by Leigaon; 05-01-2014 at 01:27 AM.



I was thinking about this on the way home from work, and my ideal solution personally would be to have iLvl sync on upper-end content. Speedrunning tactics are easy because you have so much goddamn HP/curative power/damage that you can actually do it, because you're bringing in gear that's 30+ levels higher than what was intended to be worn to do the dungeon.
You can't speedrun a place like Qarn or Aurum Vale. Well, you can try - but your success will be limited. It's because there's a maximum to the power you can bring in with you, which level 50 content simply doesn't have.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






