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  1. #51
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raenryong View Post
    Can you tell me that you could reasonably determine where, on a health bar, the 20% mark is? Compared to the 19% or 21% marks? Or hell, even the 18 or 22% ones?



    More strawmans, yawn.

    How about this scenario: do too much healing to a tank and the raid will instantly wipe, with no visual indication. Would you defend this mechanic?
    Now you are turning stuff around rather then making a valid comparison. the whole thing is not that you do too much damage in general, its about WHEN to do damage.
    If i had to stop healing for a certain time (and the tank was not taking damage, like hey, phase switching during ruda for instance) then yea i would defend it. It prevents me from clicking the heal button like a monkey and instead watch what is going on.

    Also, why does it have to be precisely a certain %? Just stop around the 25 mark (divide the bar in 4) and by the time the dots are ticked out it should be a couple more % further making it an ideal time to stop.
    (3)

  2. #52
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Because DPS sitting around unable to act in fear of an arbitrary un-obvious mechanic is extremely poor game design. Just like if a fight required healers to just go afk for a period of time or risk causing an instant wipe.
    (2)

  3. #53
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Assirra View Post
    Now you are turning stuff around rather then making a valid comparison. the whole thing is not that you do too much damage in general, its about WHEN to do damage.
    If i had to stop healing for a certain time (and the tank was not taking damage, like hey, phase switching during ruda for instance) then yea i would defend it. It prevents me from clicking the heal button like a monkey and instead watch what is going on.

    Also, why does it have to be precisely a certain %? Just stop around the 25 mark (divide the bar in 4) and by the time the dots are ticked out it should be a couple more % further making it an ideal time to stop.
    It's not like DPS can do damage while Levi is diving. We're just hitting him normally while we can. Same way you would keep healing a tank while he's still getting hit. Then 10 seconds later everybody dies for no apparent reason? Oh I know, you can just stop healing the tank, let him die for all I care, you can always raise him up during "phase change" right? What a brilliant way to deal with a "mechanic".

    Again, it's not like DPS don't know how to deal with this. The argument is that's really poor design and goes against the role of DPS, just as much as it goes against healers' role of stopping to heal while people are still getting hit.
    (1)

  4. #54
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Raenryong View Post
    Because DPS sitting around unable to act in fear of an arbitrary un-obvious mechanic is extremely poor game design. Just like if a fight required healers to just go afk for a period of time or risk causing an instant wipe.
    Are we talking about the levi fight anymore, or are you talking out of your rear?

    The point is to do the bubbles and not go and hit levi at the same time, much like how ifrit, you do the nails instead of hitting ifrit at the same time.

    There is no point dps is afk, only choosing the proper targets.

    Some people are really start to talk out their rear in what exactly the issue.
    (1)

  5. #55
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by AlyssaFhey View Post
    Simply put, either they start giving us Total hp/% or they remove the mechanics. Mechanics we gotta eyeball is stupid. Especially since Half the DPS classes have DoTs that they can't control after using.
    Yeah eyeballing is a skill. You're one of those guys who go to the shooting range with a scope huh?
    Even more to make your self look like an idiot: yes, you can know exactly when you reached 20% with a visual indicator. Both mercy stroke and misery's end activate at 20% (and for your information, you don't wipe at 20% because I'm able to actually use those moves). Most of this is just people in your group attacking the boss instead of spumes when they appear anyway. It's fixable by doing the fight properly.
    (0)

  6. #56
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fated View Post
    Can't believe people actually defend crap like this.
    Yea its getting ridiculous around here, I can appreicate people defending something worthwhile but this is just bad mechanics and lazy design.
    (1)

  7. #57
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jinko View Post
    Yea its getting ridiculous around here, I can appreicate people defending something worthwhile but this is just bad mechanics and lazy design.
    considering twin is pretty much the same thing, as well as many many other fights, why are you defending your own statement.

    lazy to self > lazy design
    (0)

  8. #58
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by kukurumei View Post
    Are we talking about the levi fight anymore, or are you talking out of your rear?

    The point is to do the bubbles and not go and hit levi at the same time, much like how ifrit, you do the nails instead of hitting ifrit at the same time.

    There is no point dps is afk, only choosing the proper targets.

    Some people are really start to talk out their rear in what exactly the issue.
    If your DPS is high enough, you'll push it anyway. Are you talking out of your rear, or is your dps simply lacking?

    Even more to make your self look like an idiot: yes, you can know exactly when you reached 20% with a visual indicator. Both mercy stroke and misery's end activate at 20% (and for your information, you don't wipe at 20% because I'm able to actually use those moves). Most of this is just people in your group attacking the boss instead of spumes when they appear anyway. It's fixable by doing the fight properly.
    Not if your DPS is good. Granted most people in this game are abhorrent at DPS. Also Misery's End and Mercy Stroke are not available to all DPS.
    (1)

  9. #59
    Player
    MrLeonheart's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Cyrus Twirkin
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jinko View Post
    Yea its getting ridiculous around here, I can appreicate people defending something worthwhile but this is just bad mechanics and lazy design.
    Making sure you can't brute-force your way past mechanics is not bad and/or lazy design.
    (1)

  10. #60
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by MrLeonheart View Post
    Making sure you can't brute-force your way past mechanics is not bad and/or lazy design.
    Except they have a better method of dealing with this on fights like Garuda/Titan where immunity simply occurs, not just "lol you dead".
    (1)

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