Quote Originally Posted by Kitru View Post
It's not a question of "temporary or permanent". It's the fact that it would require *completely changing the spell*.
I'll agree that changing all cure spells into attack spells when equipping a Job stone is a pretty big fundamental change that they may be adverse to. It creates too much of a break between the class and Job in terms of what skills do what, so there's not a natural transition from one to the other.

A temporary effect is more subtle since it's not an all the time thing. Cure spells all have very high potency when compared to similar DD spells. Providing GEO with a 15s/3min cooldown (or something of that nature) that allowed them to cast corrupted versions of their cure spells would be a big boost to their damage for that duration. However, because the majority of the time those cure spells function as normal, then you're not really fundamentally changing the spell as a whole. It's just a temporary modification that's available to the GEO job. It's a more palatable and natural change from class -> job.

However, they could also add some interesting effects to the cure spells as part of the GEO job. Perhaps a GEO might receive a buff to their damage or something for 20s or so after a cure spell. Setting up the normal rotation to be throwing out a cure spell (any will do) every 20s and then continuing with damage as normal. Keeps the function of the spell the same while giving it some purpose as part of the GEO rotation.