Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 215

Thread: Death Penalty

  1. #101
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I think the the gear-damage death penalty would be a good fit for FFXIV.

    Maybe 8%, and every time you die while weakened, a multiplier effect is added.

    Also, I would make it so that if gear hits the 0% mark, it becomes a generic 'destroyed' item, it loses all bonuses/states and cannot be repaired at all. (eg, destroyed sword, destroyed lance, destroyed helm, etc..)
    (1)
    Last edited by Zantetsuken; 06-30-2011 at 04:10 AM.

  2. #102
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by odette View Post
    i'm disagree with death penalty like ffxi, ffxi is old game, in the past it works but now, ffxiv need more people for survive, same system that ffxi could be kill the game
    so i prefer death penalty system like WoW, with better gear you paid more for repairs
    As I stated earlier, I think the penelty is too light myself. And honestly, for my own preference, gear repair really doesn't do anything. Money grows on trees here. (Maybe it won't always, but it's still an easy fix). Unless the repairs stacked and would actually break down enough to take you out of the fight after say, 3 times.

    But gear stats don't even matter that much right now, some say you can fight in your drawers and win. Haven't tried that myself lol. Hope that changes with the reforms.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #103
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I'm all for a real death penalty. As a veteran XI player I can't say I loved it all the time, though. lol Sometimes I was close to bite into my keyboard. Good times~ lol
    But XIV as it is now is

    a) way too easy

    b) offers almost no incentive to play thoughtfully.

    While I'm not quite sure I'd like to see de-lvling return, I'd love to see something along the lines of gear damage upon death or a EXP loss without a level down above my head. Basically anything that stops a player from trying a certain boss like ten times in a row within say five minutes.

    Random note:
    Demon's Souls/ Dark Souls FTW! (The last boss was so unbelievably easy lol)
    (0)

  4. #104
    Player
    Galoot's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    85
    Character
    Notorious Galoot
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CoolBlitz View Post
    Oh no not again, remember FFXI
    Tank afraid to tank cuz White does not know how to heal.
    And Healer afraid to heal cuz Tank does not provoke.

    Just in case you guys forgot.
    I haven't forgot...but also doesn't this promote skillful play? If you have a tank who is afraid to fight because the healer sucks...maybe the healer should be removed from the PT and develop his/her skills before PTing? Again I don't see the problem with having a more serious death penalty to make players better...
    (1)

  5. #105
    Player

    Join Date
    Jun 2011
    Posts
    117
    Quote Originally Posted by Galoot View Post
    No, I think your missing everyones point when most of us say that we want more of a death penalty, because it promotes skillful play...Not ones who go into a fight thinking they can just throw all attacks at a mob and win. This breeds people who have no experience in tough fights and will not fit well for the new grind party system that will be implemented. And I'm not saying I want to punish the way you play, but otherwise suggesting maybe find another game that is easier for you to just hack and slash. The way your portraying yourself right now leads me to believe you won't make it in the Dungeons or other skillful battles.

    Note to self: Don't PT with Brama Prime when it comes to strategic battles and hate control, which is the concept of most MMOs...
    This is obviously the type of community we need to habor in this game. Hate on anyone who does not share your point of view. Your comment is rather extreme and borderline fanatical.

    I don't play to die. I have no desire to die in this game or any game. To also assume that my strategy is an incorrect assumption.

    You incorrectly associate my views on death penalty to lack of strategy. Rather absurd to say the least, especially when I play as a support class in ALL of the MMOs I indulge. You know the person who tries to keep people alive. Must say that your conclusion is an interestingly incorrect deduction.
    (0)

  6. #106
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Galoot View Post
    No, I think your missing everyones point when most of us say that we want more of a death penalty, because it promotes skillful play...Not ones who go into a fight thinking they can just throw all attacks at a mob and win. This breeds people who have no experience in tough fights and will not fit well for the new grind party system that will be implemented. And I'm not saying I want to punish the way you play, but otherwise suggesting maybe find another game that is easier for you to just hack and slash. The way your portraying yourself right now leads me to believe you won't make it in the Dungeons or other skillful battles.

    Note to self: Don't PT with Brama Prime when it comes to strategic battles and hate control, which is the concept of most MMOs...
    An elitist mentality is a dangerous thing to have, my friend. While you have valid points in your argument, you go on to say that people who don't play the game the way YOU feel it should be played have to find other games? People may actually enjoy this game for different reasons than you do. And I know quite a few who choose to play solo simply so they don't have to deal with others controlling how they play the game. We live in a world full of people with different ideals. That reflects in MMOs, and it's time we accepted it.
    (0)

  7. #107
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This entire argument should not exist. The penalty in FFXIV is not even harsh. It is simply an inconvenience.

    Yes, OP. Death is inconvenient. It should be inconvenient. Should there be rewards for staying alive? Yes. Should that be reason to remove any penalties? No.

    If you don't like having to browse the net for 3 minutes due to dying, here's a thought - don't die.

    If you die once or twice a month, you can easily overlook a couple 3 minute breaks. If you are losing so much time from the death penalty and being majorly inconvenienced then you die way too much. If you die way too much, you are clearly in at least 1 way incompetent at this game. There is no shame in that, since it is after all a game. It may just mean this game is not for you.

    Do not try to even suggest that such a basic Death Penalty that can be described more accurately as an inconvenience rather than a penalty, is something even remotely important of a thing to be looked into due to it being 'too much' - especially with there being much more imperative changes that this game needs.
    (2)

  8. #108
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by geniusprime View Post
    It is a penalty if it is NOT my intentions to die. Folks using death in this manner is clearly showing that traveling is flawed.
    No, the fact that people can, and regularly do, suicide-port is evidence that there isn't enough of a punishment to actually dissuade dying.
    (0)

  9. #109
    Player
    Jwrigh7784's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    90
    Character
    Methius Silvercloud
    World
    Behemoth
    Main Class
    Paladin Lv 90
    geniusprime, while I respect your opinion and your right to it, I wholeheartedly disagree. The death penalty in this game is far from steep. In most current MMO's you will suffer far worse a penalty for dieing. If there wasn't some kind of punishment for being killed there would be no motivation for players to learn to play their roles and improve themselves. If anything the death penalty should be harsher than it is now.

    However, I feel there are more noteworthy things to complain about in this game. I may still be fairly new here but during my time in game I have noticed many things that need improving. For starters the game engine is poorly optimized and would benefit greatly with a 64 bit executable option for those on a 64 bit OS and with DX 10/11 support. My point being of course that things could be far, far worse when it comes to dieing in FFXIV.
    (1)

  10. #110
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Galoot View Post
    No, I think your missing everyones point when most of us say that we want more of a death penalty, because it promotes skillful play...Not ones who go into a fight thinking they can just throw all attacks at a mob and win. This breeds people who have no experience in tough fights and will not fit well for the new grind party system that will be implemented. And I'm not saying I want to punish the way you play, but otherwise suggesting maybe find another game that is easier for you to just hack and slash. The way your portraying yourself right now leads me to believe you won't make it in the Dungeons or other skillful battles.



    Note to self: Don't PT with Brama Prime when it comes to strategic battles and hate control, which is the concept of most MMOs...
    I want more skill full play and i dont want a heavy death penalty, heavy death penalty makes people cry babies, and scaredy pants. A Death penalty that slows progress or may cause you to lose, or have try again from scratch is fine. but death penalties that directly screw your SP, money, etc dont make a better strategies, just safer playstyles. Dying has often been a possibility in the harder missions throughout rpg history. When death is a 3 minute debuff/back to hp/wast cure mage time/mp for a battle its a viable technique for a battle to have. When death is lose massive money, sp or other thing that was invested in outside of the current battles, its a bad idea.


    not to say the penalty we have now is bad, just that some people want to bring back the harsh death penalities that has people playing safe, and taking away from monsters the ability to have moves deadly enough to kill any but the strongest members of your party.
    (1)
    Last edited by Physic; 06-30-2011 at 04:14 AM.

Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast

Tags for this Thread