you're kidding right? nothing more than a 3 minutes time out is not steep. this games death penalty is a joke.


you're kidding right? nothing more than a 3 minutes time out is not steep. this games death penalty is a joke.



If there was a word greater than "this", I would use that for this post.
The only reason I could see Not imposing a sp drop would be because it wouldn't have enough disincentive, with the many ways to level as it is. There NEEDS to be changes to it though. Maybe something similar to monster hunter, where the reward is impacted instead. And for NMs outside of leves, rage timers.
You make MH sound like facebook lol-game (that SE is desperately trying to emulate with XIV btw) to people who haven't played it.If there was a word greater than "this", I would use that for this post.
The only reason I could see Not imposing a sp drop would be because it wouldn't have enough disincentive, with the many ways to level as it is. There NEEDS to be changes to it though. Maybe something similar to monster hunter, where the reward is impacted instead. And for NMs outside of leves, rage timers.
Killing ONE monster in MH usually takes a good 40 to 50 minutes and sometimes you really need to hustle all the time to take down the enemy.
If you die too many times in MH (which you will) you won't get ANY drops from the enemy and the drops are the ONLY reward in MH that doesn't have xp or freebies. Also you lose 50 minutes of time from you and everyone else too so dying in MH is not only very meaningful it actually makes playing well a thing of pride.
It is absolutely SHAMEFUL to die during the online mode where you've just cut everyone's winnings and are probably going to fail the entire mission if you don't shape up.
When you have a full body Lagisaurus armor on it's not a sign of someone playing a long period of time it's a sign of a good player and getting that armor is incredibly rewarding.
People with lvl 50 armor in XIV just seem sad because you know what kind of play-history leads to that. It's not something to look up to.



Um, thank you for elaborating...? I would like this system.You make MH sound like facebook lol-game (that SE is desperately trying to emulate with XIV btw) to people who haven't played it.
Killing ONE monster in MH usually takes a good 40 to 50 minutes and sometimes you really need to hustle all the time to take down the enemy.
If you die too many times in MH (which you will) you won't get ANY drops from the enemy and the drops are the ONLY reward in MH that doesn't have xp or freebies. Also you lose 50 minutes of time from you and everyone else too so dying in MH is not only very meaningful it actually makes playing well a thing of pride.
It is absolutely SHAMEFUL to die during the online mode where you've just cut everyone's winnings and are probably going to fail the entire mission if you don't shape up.
When you have a full body Lagisaurus armor on it's not a sign of someone playing a long period of time it's a sign of a good player and getting that armor is incredibly rewarding.
People with lvl 50 armor in XIV just seem sad because you know what kind of play-history leads to that. It's not something to look up to.
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