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  1. #141
    Player
    CptGrimlock's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Alcide View Post
    Sorry, what??
    I remember reading something about the dungeons needing certain roles in order to be compleated, in particular needing a certain "job" and not a simple "class"...
    What's the point in bringing the dungeons 2 patchs before what we need to complete them properly? o.O
    I was thinking the same thing..oh well,guess we;ll just have to wait.
    (0)

  2. #142
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Maybe the classes will be enough to win the new dungeons but to really clear all the nooks and crannies or pop all the toughest hidden mobs you will need the jobs?
    (1)

  3. #143
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by CptGrimlock View Post
    I was thinking the same thing..oh well,guess we;ll just have to wait.
    it means that you wont cut it unless you kit yourself out in a specific role oriented gear and skills. IE a half assed tank will die, a half DD will fail, you will probably need someone specifically curing. etc.
    Believe it or not you can make optimized roles in this game as is, its just that for fighting the stuff we normally fight its not needed.

    the other factor is class rebalancing is coming with this update as well, so most likely the most generic classes will be more focused.
    Sorry to the poor mage who will become the cure class.
    (1)

  4. #144
    Player
    mikefmc's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Hiro Akita
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Corrderio View Post
    This is a concept I came up with not too long ago:

    http://img843.imageshack.us/img843/7889/xivjobidea.png

    Blue = Class/Weapon is in the game data according to that leaked chart someone made around the time the game was in beta.

    Red = New ideas I came up with.

    I know daggers are a gladiator weapon, but I'm hoping they drop them form gladiator and use them for another class. I'd go with a scimitar class to, but can't think of a job that would work with scimitars and be different from gladiator either.
    NOW this makes sense. I like this.. haha wow if this is how it worked out.. it could be very cool.
    (2)

  5. #145
    Player

    Join Date
    Apr 2011
    Posts
    52
    Quote Originally Posted by Scherwiz View Post
    Some of us like XI RDM.
    Same 'crap' from XI? XI is what made me fall in love with the RDM in the first place. /Agree with Scherwiz
    (1)

  6. #146
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Drogyn View Post
    Same 'crap' from XI? XI is what made me fall in love with the RDM in the first place. /Agree with Scherwiz
    did you enjoy the, a bit of everythingness, or rather the debuff/buffing landing effects specialist, because they could easily seperate the two
    (0)

  7. #147
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I guess with jobs pretty much confirmed to not be in 1.18 that rules out any type of AF gear/weapons dropped from the dungeon.
    (0)

  8. #148
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Physic View Post
    didnt get the quote in there but whatever, it says post patch 1.20 so basically jobs arent coming till AFTER patch 1.20, so figure october earliest, possibly later.

    all in all means we probably should stop thinking about them. they are pretty far off
    Well it depends on the timing of 1.19 and 1.20, which I think they are already working on even though 1.18 hasn't come out yet.

    But I think you're right, remember that table from "Letter from the Producer X"
    http://forum.square-enix.com/ffxiv/t...805-20-2011%29
    It lists the content that is supposed to be implemented before the end of the summer, and under the "job system" category, it's written that the system will be developed, but in no way implemented within that time-frame.
    (0)

  9. #149
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by AlexiaKidd View Post
    I guess with jobs pretty much confirmed to not be in 1.18 that rules out any type of AF gear/weapons dropped from the dungeon.
    At initial implementation, sure, but I guess they could adjust the drops eventually
    (0)

  10. #150
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Duelle View Post
    I guess that works, too. I was thinking more along the lines of what Seifer did during the intro to FFVIII; releasing a fire spell right in Squall's face.

    Personally, I'd design the job around mixing magic and melee. Enspells, spells cast through the equipped sword, procs that could be spent to insta-cast a nuke or a heal depending on what's needed at the moment. That sort of thing. But yes, better damage would be part of the deal.
    I see where your coming from. I think BLU was done very well in terms of fighter mage. RDM in ffxi was more likely pushed to being a healer because of it's significant refresh abilities and it's a bit more lasting than whm in terms of MP. However, I can't really see the community not using RDM as a main healer if the situation calls for it, or nuker for that matter either. I would love RDM to finnaly be seen as a front-line fighter mage, with support healing and support nuke.
    (1)

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