I was thinking the same thing..oh well,guess we;ll just have to wait.Sorry, what??
I remember reading something about the dungeons needing certain roles in order to be compleated, in particular needing a certain "job" and not a simple "class"...
What's the point in bringing the dungeons 2 patchs before what we need to complete them properly? o.O
Maybe the classes will be enough to win the new dungeons but to really clear all the nooks and crannies or pop all the toughest hidden mobs you will need the jobs?
it means that you wont cut it unless you kit yourself out in a specific role oriented gear and skills. IE a half assed tank will die, a half DD will fail, you will probably need someone specifically curing. etc.
Believe it or not you can make optimized roles in this game as is, its just that for fighting the stuff we normally fight its not needed.
the other factor is class rebalancing is coming with this update as well, so most likely the most generic classes will be more focused.
Sorry to the poor mage who will become the cure class.
NOW this makes sense. I like this.. haha wow if this is how it worked out.. it could be very cool.This is a concept I came up with not too long ago:
http://img843.imageshack.us/img843/7889/xivjobidea.png
Blue = Class/Weapon is in the game data according to that leaked chart someone made around the time the game was in beta.
Red = New ideas I came up with.
I know daggers are a gladiator weapon, but I'm hoping they drop them form gladiator and use them for another class. I'd go with a scimitar class to, but can't think of a job that would work with scimitars and be different from gladiator either.
I guess with jobs pretty much confirmed to not be in 1.18 that rules out any type of AF gear/weapons dropped from the dungeon.
Well it depends on the timing of 1.19 and 1.20, which I think they are already working on even though 1.18 hasn't come out yet.
But I think you're right, remember that table from "Letter from the Producer X"
http://forum.square-enix.com/ffxiv/t...805-20-2011%29
It lists the content that is supposed to be implemented before the end of the summer, and under the "job system" category, it's written that the system will be developed, but in no way implemented within that time-frame.
I see where your coming from. I think BLU was done very well in terms of fighter mage. RDM in ffxi was more likely pushed to being a healer because of it's significant refresh abilities and it's a bit more lasting than whm in terms of MP. However, I can't really see the community not using RDM as a main healer if the situation calls for it, or nuker for that matter either. I would love RDM to finnaly be seen as a front-line fighter mage, with support healing and support nuke.I guess that works, too. I was thinking more along the lines of what Seifer did during the intro to FFVIII; releasing a fire spell right in Squall's face.
Personally, I'd design the job around mixing magic and melee. Enspells, spells cast through the equipped sword, procs that could be spent to insta-cast a nuke or a heal depending on what's needed at the moment. That sort of thing. But yes, better damage would be part of the deal.
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