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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by giftforce View Post
    but CON=WHM and THM=BLM so RDM=WHM+RDM not CON+THM

    simple algebra

    I'm fine either way really it just needs to be in the game. I'm willing to let go of half of my CON OR THM skills as long as BLMs and WHMs happen someday. Also if I can't solo with these classes they're next to useless additions for me.


    It's not a FF without Black mages =( qq quuuUuuuuu!
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    Quote Originally Posted by giftforce View Post
    WTF is the point of having classes and jobs in a one-to-one relationship?

    Why dont they just replace the armory system if they hate it so much?

    (Im not suggesting the replace it, btw, because I actually like the armory system. But THEY obviously dont.)
    Correct me if I'm wrong but I believe they said somewhere that eventually there will be multiple jobs for each class. Also, they're designing the Classes themselves to be more versatile as solo'ers. The jobs will have more specific roles for party play for challenging content. If they implement this correctly it's a fantastic system
    IMO. Its not like the jobs will eclipse the classes or vice versa, they'll complement each other for different things oyu do with them.
    (1)

  3. #3
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by CanteJondo View Post
    Correct me if I'm wrong but I believe they said somewhere that eventually there will be multiple jobs for each class. Also, they're designing the Classes themselves to be more versatile as solo'ers. The jobs will have more specific roles for party play for challenging content. If they implement this correctly it's a fantastic system
    IMO. Its not like the jobs will eclipse the classes or vice versa, they'll complement each other for different things oyu do with them.
    No, it's absolutely stupid. The "whole point" of the armory system is to design your own playstyle/build a class. A job/advanced class system is just making the whole freedom-aspect of the armroy system redundant and obsolete and they might as well throw the whole thing away.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    Quote Originally Posted by giftforce View Post
    No, it's absolutely stupid. The "whole point" of the armory system is to design your own playstyle/build a class. A job/advanced class system is just making the whole freedom-aspect of the armroy system redundant and obsolete and they might as well throw the whole thing away.
    Despite the shortcomings of the armoury system in allowing a player to build their custom class, the job system does NOT make classes obsolete. The classes will have their plusses as will the jobs. They're tackling the problem of soloability and adding challenging party content very well by adding jobs. Defined roles in party play with jobs, a broader pick and mix role with class. I don't think it would ever be possible to design great content for the classes as they stood, you just can't design battles for a party of people that all can do so much (as is with the class system now)
    It surely is the best way forward by keeping the classes broad and then focusing content also for the more specialised jobs.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by giftforce View Post
    No, it's absolutely stupid. The "whole point" of the armory system is to design your own playstyle/build a class. A job/advanced class system is just making the whole freedom-aspect of the armroy system redundant and obsolete and they might as well throw the whole thing away.
    Jobs are for those who CHOOSE to specialize. Classes are for those who don't. If you haven't figured that out by now there's no hope for you.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    WTF is the point of having classes and jobs in a one-to-one relationship?

    Why dont they just replace the armory system if they hate it so much?

    (Im not suggesting the replace it, btw, because I actually like the armory system. But THEY obviously dont.)
    there is a valid point to the armory system and combined job system you just cant see it past your obvious distaste and consistent trolling of this game and its forums.
    (1)

  7. #7
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    These were recently confirmed in an interview:

    Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
    (2)

  8. #8
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    The sooner I can solo as a BLM the better. THM and CON seem like something an amateur game designer put together in a day as an experiment.
    (3)

  9. #9
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Goddamn ZAM people and their necromancer, go play Diablo 2 already.
    (7)

  10. #10
    Quote Originally Posted by Coldbrand View Post
    Goddamn ZAM people and their necromancer, go play Diablo 2 already.
    Necromancer exists in FFXI, so the "goddamn zam people" as you call em already have a basis for it being relevant to FF.
    (0)

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