
I can see that. I think the update schedule will move more quickly once they fix all the core issues they've been working on. The whole "fix the foundation before you remodel" thing.
My name is a killing word.
(Seriously: "Caerith" was a forbidden name when I signed up on the forums.)
Eorzea should be a world, not a lobby.
I think that is a safe bet. 1.20 I have said will be in September and will mark the one year point. I would be expecting a huge content patch for this IF they get all the fixes in these next 2 patches.
It was stated by one of the Devs (on this forum somwhere) that the goal was to have 1.20 implement the "job" system. With the exception of tweeks and future jobs and classes being added, that would mark a pretty significant end to a large portion of game updating. I hope this would then open the floodgates to patches with content every few weeks. It still leaves the maps and landscape to be reworked, but they have even stated thats the part that will take them the longest. It wouldnt be unreasonable by my measure to not see any hint of PS3 version until March of 2012. Thats total speculation on my part, but reasonable to believe I think.
Yoshi even stated when taking over as lead Dev that he believed the game would take 1-2 years to fully turn around. I think many (including myself sometimes) get impatient and forget that.
Last edited by Biggs; 06-30-2011 at 04:54 PM.





Rep responded with the translation stating the jobs were post 1.20; hopefully we get more info after 1.19 for confirmation.
Hmm if relating to FF5 I wouldn't say it's like Blue Mage, but FFXI blue mage I guess in a way but main purpose of blue mage is to learn and use monster abilities so kind of different. Current system where you can use any class is like FF5's first job "Yourself" in JP version was Suppin meaning no job. You can use any jobs abilities as long as you had it mastered. Was all around and best job at the end of the game.
Last edited by Reinheart; 06-30-2011 at 05:26 PM.
Lets face it the whole "lore" of the current class is what 3 quests each it wouldn't take much to rewrite them. Maybe that once the coming threat emerges the class story changes and they take a more noble route for GLA.
GLA doesn't have to be noble, and holy like a PLD does. GLA has it's own story just as much as PLD does. Theoretically the mechanic in the game requires GLA at a certain to become a PLD if the player chooses to, so with that in mind remember that GLA has to stand on it's own in terms of lore.
It's not hard to put together a quest-line involving the "money-making-entertainer" who chooses to follow the path of a holy knight. We shouldn't have to expect the reworking of the original classes to have an understanding of the advanced jobs.


This. XIVs paladin can be unique in its lore, and still be a "paladin". I hope they have a few writers dedicated to the job introductions - and since they have already stated jobs will come from quests. It seems they haveGLA doesn't have to be noble, and holy like a PLD does. GLA has it's own story just as much as PLD does. Theoretically the mechanic in the game requires GLA at a certain to become a PLD if the player chooses to, so with that in mind remember that GLA has to stand on it's own in terms of lore.
It's not hard to put together a quest-line involving the "money-making-entertainer" who chooses to follow the path of a holy knight. We shouldn't have to expect the reworking of the original classes to have an understanding of the advanced jobs.
Though hopefully not as lacking as the "sub-quests". hoping for a cut-scene or two atleast... >_<
Last edited by Kam; 06-29-2011 at 10:38 AM.
I would be absolutely disappointed if job quests were not cut-scene's. They should be up to par with exactly the same quality(if not cooler/better) than the other class story-line based quests. I am hoping for some good variety of quests too, hopefully each jobquest isn't copy&pasted from job to job. Giving higher insight, and a good foundation/back ground to each of the jobs is absolutely key if they hope to rise interest in the job system's lore.This. XIVs paladin can be unique in its lore, and still be a "paladin". I hope they have a few writers dedicated to the job introductions - and since they have already stated jobs will come from quests. It seems they have
Though hopefully not as lacking as the "sub-quests". hoping for a cut-scene or two atleast... >_<




Worried about Red Mage. I'll die inside if it's pushed into the healing/buffing onry role again.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
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