yeah, but before they didnt give you the reward on completion. He is clarifying that just because you get reward on completion doesnt mean you can just switch classes before turning it in for a large benefit.
partial participation bonus, and DoW only hint to this
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It could very well be possible with the way the system changes, which they then clarified would not be the case.
Glad to see the change from the fail-leve standard now.
People will always take the route of least resistance, and I hope this is learnt going forward with the development.
the fact that they can get that sp bonus at the end and not rely 100% on the mob sp like they do now, which will factor in alot more as you surpass the 1/2 star limit, not everyone can solo that well after allalso partial rewards probably means if you try to change your class at the end of the leve, you may get less of the reward, much like when they count your kills when you do a leve as a different class than when you are getting marks.
As for those saying nerfing group play, i dont know... from what they say this will probably have the opposite effect. lowering base SP gains and giving you SP on completion, taking into considertation factors like difficulty, time to complete, etc seems to be rewarding party play more than solo. It means that beating a quest faster gives more sp (group advantage) and on a higher difficulty (group advantage) and they are also taking out the 4 link limit (bigger group bonus)
sooo uhh..... what about this reform is supposed to help solo players again?
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this does help soloing a bit, i think, but the speed, rank difficulty, and leve linking limit going up will still mean the best sp will come from a leve linked high difficulty smashing of monsters.
but i guess it will come down to how much they boost the sp for difficulty/speed
and maybe also if they give everyone the sp, or divide the total SP amongst the party.
I think, depending on how much you are awarded, this will also add some interesting challenge to leves. Once again a reason to fight harder monsters, in leves anyhow.
but since this type of difficulty bonus doesnt exist in open world, i wonder if open world will still be unable to compete.
Hope all the cry baby's are happy there goes all the good ways of getting SP
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