okay now that we can look at your "math"... so here goes... hmm looks like your math doesn't check out, and is still ignoring the actual gameplay mechanics... your "math" is just simple addition and subtraction... when what's called for is algebra.let's get to it than shall we?
FFXIV:
(list the number of abilities a blm has
+
all the number of abilities a blm can have from cross-class abilities)
find out the number of combinations you can get out of that about as many if not more actually effective abilities than XI now you need to look a situational uses, effectiveness, and considering stats, realtive builds, thus creating the same class that fills different niches and optimal rotations
FFXI:
(list the number of abilities a blm has now lets subtract the ones that were "useless" or not effective/MP cost out weighed utility, more does not neccessarily mean better
+
all the number of abilities a blm can have from 8 other FFXI jobs (I restricted it to 8 instead of all the roster because FFXIV has 9 jobs only as of now)
find out the number of combinations you can get out of that and in XI early on if you subbed anything other than WHM/RDM/SMN on BLM you were doing it wrong, so we can cut that down to 3, and factor in what those actually gave to you, WHM gave you "some healing" about the same cross classing Physick does, RDM some enspells which no one used and "some healing", and SMN, auto refresh and a bigger mp pool... so in the end about what XIV gives natively to BLM if not less in a practical sense.
this is my math
now how about you show me your math on how FFXI has less please and support your claim.
Last edited by Pandastirfry; 04-26-2014 at 04:48 AM.
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