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  1. #11
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Delsus View Post
    Another way they could do it is have it as a complete xx amount of FATEs to obtain the atma, they could tie that into lore by saying something like once so many mobs have been defeated (but we would still use FATEs) the aether released by the slewen monsters would react with the Zenith and crystalise forming a type of crystal known as Atma. Also to tie seperate zones into lore they could say "the environment inwhich the aether crystalises seems to affect the type of Atma created."
    Actually a good idea. A similar one that I have heard mentioned before. Having people do 50 fates to get their atma still provides the grind, but at the same time, provides people with a visual progression that could ease the tension of the grind.
    (0)

  2. #12
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Honestly, having an end goal and something to work to would be amazing. I'm actually looking forward to the myth grind and books because at least it's a series of events I know I need to do. I'll atma farm for a bit, then get sick of RNG and take a break by mirror farming.. which is twice the RNG (drop and lot) and need for a competent group. Mirror seems even rarer than atma--don't know if that's just me though.
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  3. #13
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nekodar View Post
    Chance... 50%... still RNG...
    Granted, less than 0.1% chance that you go 10 fates without getting a fragment, but RNG is RNG.
    If you mean 50% on first try and 100% on second, say that instead.
    RNG is random number generation.

    A set increment is not a set of random numbers, I'm just saying, not to be rude.

    This is also years of nerdery with dice roller builds talking by the way (Text Based RPGer and former developer).
    (0)

  4. #14
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SionDurant View Post
    RNG is random number generation.

    A set increment is not a set of random numbers, I'm just saying, not to be rude.

    This is also years of nerdery with dice roller builds talking by the way (Text Based RPGer and former developer).
    Its just that from what you said it appeared that after getting gold you'd have 50% chance to get an atma fragment, which is still a RNG. But if you have 50% and if you don't get it the next fate will have 100% chance, than yeah, its different =P
    (0)
    Iskandar Emmerich - Behemoth Server

  5. #15
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    A loooot of folks get tied up in little things.

    The point of this is, SE should consider an alternative, whether it's "RNG more or RNG less" needs to be different, it's just not a very fun/engaging system and really leaves you feeling like going to sleep during the afternoon even when you're playing.

    Also a very small irritance: These fates count against my Challenge Log so I'm robbed of my EXP gain on my Bard or Monk.
    (1)

  6. #16
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Or SE could just realize FATEs was a very bad idea and stop trying to make us players think otherwise by enforcing them upon us... That is an option too you know.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  7. #17
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Xandim View Post
    Its just that from what you said it appeared that after getting gold you'd have 50% chance to get an atma fragment, which is still a RNG. But if you have 50% and if you don't get it the next fate will have 100% chance, than yeah, its different =P
    Yeah I shouldn't have said 50%, I edited it. But basically it's a set interval, not a possibility of 1, 2, 3, 4, 55, 60, 1 etc per fate.

    It's either pass/fail, or for sake of numbers 0/100.
    (0)

  8. #18
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deathscythe343 View Post
    Actually a good idea. A similar one that I have heard mentioned before. Having people do 50 fates to get their atma still provides the grind, but at the same time, provides people with a visual progression that could ease the tension of the grind.
    I was just thinking the same thing. Instead of random, complete 50 Fates in each of the areas and you obtain the Atma for that area. IMO, problem solved. Still keeping people involved in Fates in the open world, still having a longer goal to accomplish, but at the same time giving everyone a clear reward for the job being done.
    (0)

  9. #19
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    I was just thinking the same thing. Instead of random, complete 50 Fates in each of the areas and you obtain the Atma for that area. IMO, problem solved. Still keeping people involved in Fates in the open world, still having a longer goal to accomplish, but at the same time giving everyone a clear reward for the job being done.
    Yep,

    lol ANYTHING that's not this current system I'd love to try cause I can't stomach it and I'll keep trying, not quitting, not unsubbing, but I'm not very grateful for this! XD
    (0)

  10. #20
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nekodar View Post
    Chance... 50%... still RNG...
    Granted, less than 0.1% chance that you go 10 fates without getting a fragment, but RNG is RNG.
    If you mean 50% on first try and 100% on second, say that instead.
    Yep, if they want a "korean grind" system, why not just say "20 fragments with 100% drop rate".

    Anyway, any proposals like this simply compress the size of the bell curve for FATEs vs atma, up to the most extreme version (as in 100% drop rate) simply being a fixed number of FATEs.

    Personally, I think they might as well just make Atmas tradeable (which would mean sellable by default, so might as well add them to market boards too). The thing that really, really bugs me about the quest is that I can't do the first part with friends without whoever gets the first drop either being penalised and hanging around or splitting with the rest of the group to work on next Atma. If they were tradeable, then your party could stay in a zone until there have been drops for all who need them, trade them around so everyone has one, then move on to the next zone. But I know that's a crazy concept for an MMO, making an open world parties of friends to reach a goal together and help each other out! Maybe I should lay off the Moko grass.

    Responsible disclosure: I got my last 5 Atma in about an hour, BUT I do want to get other Atma weapons, and I probably used this decades luck allowance up now.
    (0)

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