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  1. #11
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by FritoBandito View Post
    Since it seems those conditions have been met and thus no longer a focus, perhaps they could turn some focus to this.
    Those aren't really conditions to be met, they're ongoing areas of focus that will persist for the life of the game. New races will still be added (Yugiri's race being the most obvious one) and of course they will continue releasing more armor sets with every patch.

    Suzuki's post explains why body shapes were homogenized across all races. It allows them to create armor designs much more quickly when they only have to create one humanoid shape and one lalafell shape for each gender, and don't have to spend time working on body shape differences for every race for every new piece of armor aside from small proportional tweaks. Additionally, when a new race is released, they will have to go back and retrofit all the armor for the race's unique body shape, which will obviously take less time if the differences between body shapes are kept to a minimum. Consider also that to go back *now* and change body proportions or add sliders, they'd have to adjust every piece of armor already in the game. This is a ton of time and effort working on existing art assets (huehuehue) that could be better spent making new stuff. Ninety-nine percent of the time, your character's ass is covered by, well, armor, so I don't know why the hell people care so much about this to begin with unless you're one of those people that glamour all of their endgame stuff into coliseum gear.

    Personally I'd rather have a larger variety of armor designs than larger asses on catgirls, but I guess that's just me.
    (4)
    Last edited by Ninix; 04-23-2014 at 02:37 AM.

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