Ok so lets assume parry is out of the top 2ndary stat consideration. What is more beneficial DET or CRIT?
WAR and PLD considerations here. Can we say that since WAR is getting passive crit bonus from wrath, it would be more beneficial to get DET?
Ok so lets assume parry is out of the top 2ndary stat consideration. What is more beneficial DET or CRIT?
WAR and PLD considerations here. Can we say that since WAR is getting passive crit bonus from wrath, it would be more beneficial to get DET?
Last edited by MythToken; 04-21-2014 at 09:46 PM.
I think that depends on how much +crit you need (in conjunction with the passive bonus) to be really useful. I don't do math for video games as I hate math in general, but from what I read about most secondary stats they are tier based meaning that if you need +100 (stat) to get to the 2nd tier anything in-between 0 and 99 is useless.
Tiers have, more or less, been debunked for a while now with documented increases in gains from minimal increases for many instances. I say "more or less" because hard gains have not been observed with every instance; the reasoning behind tier theories being thrown out is because most instances seem show gains with every increase in value, leading most to believe that decimals are not being actually dropped, just not shown in the combat log.I think that depends on how much +crit you need (in conjunction with the passive bonus) to be really useful. I don't do math for video games as I hate math in general, but from what I read about most secondary stats they are tier based meaning that if you need +100 (stat) to get to the 2nd tier anything in-between 0 and 99 is useless.
Last edited by Skull_Angel; 04-22-2014 at 12:11 AM.
this is news to me, would you care to point me in the direction of where I can find these "findings"Tiers have, more or less, been debunked for a while now with documented increases in gains from minimal increases for many instances; I say "more or less" because hard gains have not been observed with every instance, but the reasoning behind tier theories being thrown out is because most instances seem show gains with every increase in value.
You can find a few in the posts just above yours. 37 Points of Parry have been shown to improve Parry chance at least 3% So no more "tiering" theory. =P
and @ Basilisk: There is absolutly no instance where crafted gear is worth using or paying for if you are capable of raiding Coil Turn 6+ Weekly, ESPECIALLY with regards to accessories, since there are no i90 Crafted acecssories.
The Primary stat losses are far too great to make them worth anything.
i70 crafted accessories are actually a primary stat gain when compared to anything other than i110 (10 Vit + 9 STR). I use them for Turn 6 and 7. A Warrior friend of mine uses them to tank Turn 8 and beat it this weekend. 170 DPS from your Tank in turn 8 is pretty sick.and @ Basilisk: There is absolutly no instance where crafted gear is worth using or paying for if you are capable of raiding Coil Turn 6+ Weekly, ESPECIALLY with regards to accessories, since there are no i90 Crafted acecssories.
The Primary stat losses are far too great to make them worth anything.
The i70 set seems pretty viable throughout 6-9.
Last edited by bokchoykn; 04-22-2014 at 03:03 AM.
That sounds kinda low, I wanna parse with you and your friend this week, because my FC uses Dragoon accessories in T8 Solo tank style, and I can hit 245 DPS on my Pally in Sword Oath without a Warrior on my target.i70 crafted accessories are actually a primary stat gain when compared to anything other than i110 (10 Vit + 9 STR). I use them for Turn 6 and 7. A Warrior friend of mine uses them to tank Turn 8 and beat it this weekend. 170 DPS from your Tank in turn 8 is pretty sick.
Maybe we can help each other out a bit. =)
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