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  1. #11
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Archer and Conjurer aren't the only ones in Gridania

    Botanist/Carpenter/Lancer QQ.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #12
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    Archer and Conjurer aren't the only ones in Gridania

    Botanist/Carpenter/Lancer QQ.
    I didn't know Botanist and Carpenter were Melee classes, can't wait to level them!
    (0)

  3. #13
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by viion View Post
    I didn't know Botanist and Carpenter were Melee classes, can't wait to level them!
    Saws, Lances, and Hatchets are all melee weapons :O Although for some reason, saws and hatchets only work on wood.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #14
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    Saws, Lances, and Hatchets are all melee weapons :O Although for some reason, saws and hatchets only work on wood.
    Wooden wolf legs!!!!!! SAWWWWWWWW
    (1)

  5. #15
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dreamer View Post
    While having them all linked to one MW is a good fix in the short term, if FFXIV ever recovers a decent subscription base a combined ward would be massively overcrowded unless changes to the ward structure (something like sharding used in other games) are made.

    I don't know about ya'll server... but we are already having massive overcrowding issues in Ul'dah on my server. There are so many retainers in the wards you can NOT put up any more, and have to go to the bell in the adventurer's guild to summon your retainer to grab anything off of them.

    I would love for them to fix this. I don't mind if they link all of the wards together as long as they make them larger, it would be nice since they seem to be locking guild marks to the city the guild is in. One way or another they need to fix the wards, how do they expect us to sell stuff if you can't even get a retainer up in Ul'dah... and the other two cities are dead until they make these changes.
    (0)
    I'm just a bun boy, doing bun boy things.

  6. #16
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by KaiKatzchen View Post
    I don't know about ya'll server... but we are already having massive overcrowding issues in Ul'dah on my server. There are so many retainers in the wards you can NOT put up any more, and have to go to the bell in the adventurer's guild to summon your retainer to grab anything off of them.

    I would love for them to fix this. I don't mind if they link all of the wards together as long as they make them larger, it would be nice since they seem to be locking guild marks to the city the guild is in. One way or another they need to fix the wards, how do they expect us to sell stuff if you can't even get a retainer up in Ul'dah... and the other two cities are dead until they make these changes.
    I don't know how, why, what and if (wha...?) did Ul'dah become the city-state where everyone has to live. That's pretty sad, because the other city-states are pretty cool too, even more than Ul'dah!
    My suggestion is to take those features in Ul'dah that let the players to live in that city instead of Limsa and Gridania, and put those features in the other cities.

    Man, I don't like the fact that everybody has to live in Ul'dah. In fact, everybody has to live in Eorzea.
    (0)

  7. #17
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    making instanaeous transport and guildmarks in certain places may lead to repopulation of the MW, people who are shopping may go to all three, if its fast and easy. It still probably needs another advantage though
    (0)

  8. #18
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Renshi View Post
    I don't know how, why, what and if (wha...?) did Ul'dah become the city-state where everyone has to live. That's pretty sad, because the other city-states are pretty cool too, even more than Ul'dah!
    My suggestion is to take those features in Ul'dah that let the players to live in that city instead of Limsa and Gridania, and put those features in the other cities.

    Man, I don't like the fact that everybody has to live in Ul'dah. In fact, everybody has to live in Eorzea.
    It's in between LL and Gridania, it has two of the most rewarding leves, and because everyone is there, it has the most retainers in its wards.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #19
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Renshi View Post
    I don't know how, why, what and if (wha...?) did Ul'dah become the city-state where everyone has to live. That's pretty sad, because the other city-states are pretty cool too, even more than Ul'dah!
    My suggestion is to take those features in Ul'dah that let the players to live in that city instead of Limsa and Gridania, and put those features in the other cities.

    Man, I don't like the fact that everybody has to live in Ul'dah. In fact, everybody has to live in Eorzea.
    Problem being is Ul'dah is a central point. The story quests lead you there. People will always gather there till they fix transportation methods, link the wards together, set up a world grouping system, etc etc. Spending 3 anima a day or walking 10-15mins to get to the "busy" town is a pain in the arse. And thats just getting to Ul'dah now you have to go back home.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  10. #20
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    The advantage for me to stay in Limsa Lominsa over Ul'dah is the use of the Master Forge. I cannot get that in any other city.
    (0)

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