Since this debate seems to crop up in every other healer thread in existence, here are my two cents to fall onto deaf ears! Let's do this!
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1) You are a bad healer if all you do is heal
False. Your goal in a party is to heal. Your primary purpose is to ensure the health and well being of your party. This means:
- Maintain the health of your party members; not necessarily keeping them topped off, but keeping them healthy and able to withstand the on coming AoE damage. Your fellow party members aren't robots, something will EVENTUALLY hit them, and you're there to ensure they can keep fighting.
- Remove detrimental status effects. Slow and Paralyze come to mind as the most frequent and annoying. Remove them via Esuna / Leeches when a moment is available.
- Using cool downs and abilities to help stunt oncoming damage that is unavoidable or being prepared for these instances to heal party members quickly and efficiently
You are a HEALER first and foremost. This is your priority above all else. Fights are tuned to a certain ilvl. If your DPS is of that ilvl, your party should be able to overcome all mechanics associated with that fight WITHOUT your assistance in this regard. If you are forced to DPS as a healer to help "push a fight forward", the fault lies squarely on your lackluster DPS.
2) You are a bad healer if you DPS
False. You are all a bad healer if your ENTIRE FOCUS is to DPS. Your primary job is to keep your party healthy. If your party is healthy while you can maintain a healthy dose of damage, you are doing an excellent job and should be commended for balancing the heal / DPS role of your job.
This method of play comes at a higher risk but is more rewarding to the healer who can balance this methodology. This ensure there is less "idle" time for the healer and is therefore contributing more to the overall party dynamics. Healer DPS can help push phases faster or allow your party to focus down the primary threat after adds or down. WHM's Holy and SCHs Shadowflare can provide additional mitigation in the form of stunning mobs or slowing their attacks respectively, thus making it EASIER to heal when the pulls are great enough.
This is not to say this method isn't without risk. Healers must understand how to properly balance these two positions and adapt to the situation so they don't over extend themselves, thus causing a wipe.
3) If healers are to DPS, why shouldn't I be telling Tanks and DPS to heal?
Healer's are in a unique position where they have an ability called "Cleric's Stance". This allows them to transpose their MND and INT stat, as well as provide a 10% damage bonus to their attack spells. This allows well geared healers to have in excess of 500 INT that greatly increases their damage (at the tradeoff of hampering their healing potential immensely)
NO OTHER ROLE IN THE GAME CAN DO THIS.
DPS and tanks cannot magically make their MND 500+, thus making their heals infinitely less useful than a well geared and primed healer. Healer DPS is nothing substantial but the DPS contribution they can provide far outweighs the healing contribution other classes can provide by "using their heals".
This doesn't mean there isn't a time and place for these other roles to take the mantle of healing for a brief moment as adaptability to a situation is something all players / roles should try to encompass and make snap decisions based on their assessments.
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A healer's primary function is to heal. Anything they do beyond that is gravy to the healer package. Telling a healer they are bad because all they do is heal is wrong. Telling a healer that they are bad because they add DPS is also wrong.
Part of the the intent of this post is to encourage the fact that healers cannot be defined as "good" or "bad" arbitrarily, but can be defined on a scale with these two points as the min and max.
--- Bad healer (healers that cannot keep party members alive no matter what)
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| Average healer (keeps party members alive and healthy)
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--- Good healers (healers that can maintain party health while using the full extent of their tool kit to provide additional support for their party)
Good healers will be those that are adaptable and use their toolkit to the fullest. The average healers will keep their party alive. Just because a healer completes their primary goal and doesn't excel past that is no reason to call them "bad".