Quote Originally Posted by Wolfie View Post
Yep.

What's the point of adding supposedly cool content now, when all combat devolves into spamming random actions with almost no strategy or consequences? Dungeons, hamlet defenses, questing, whatever... all of those sort of assume that they players have to get together and do meaningful things in a party. Otherwise, they'll just be adding more snoozefest zerg fights in the game, except these now have a different name.
uhh battle only "devolved" into that when they made the cap lower than 10 levels. Back when they had large level difference groups, you needed dedicated healers, dps, and tanks, who were completely kitted for those roles. you couldnt spam random actions with no consequences, your dmg would suck and the monster would take forever to kill.

Imagine FFXI if you were forced to fight even match in 6 man groups, tanks would be useless, mages would get by with cheap cures with no cares, blm wouldnt get to nuke much, because stuff would die faster than they could cast an ancient magic.
oh wait it would seem to become a mindless spam fest and zerg fights.
It has nothing to do with battle and everything to do with the SP reward system, which wasnt the initial SP plan, soooo i dont think i could blame the original plans for that, it was the hastily added fixes that caused it. Back in the original SP system, good partying and not zerging was the best way to get SP, and you attacked monsters as high as you were able to kill at a decent speed.

A tank had to tank well, or people died, people had to dodge WS, or the mages had to cure it up and remove effects, DD needed to optomize their damage, guess what, spamming reg attacks is not the most damage. Using tp skills from your base class is the most damage. in fact, even better damage now, would be using small BR chains.

No battle system will be a non zerg fest versus monsters 1 person can solo its simple mathematics.