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  1. #1
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Rowyne View Post
    Agreed. I want questing to not only be a viable means of SP gain, but to be meaningful. Please don't make them all shallow repeatable filler. I want real nitty-gritty story-driven questing.
    This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.

    Put yourself in a developers shoes.

    It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.

    Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!
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  2. #2
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by giftforce View Post
    This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.

    Put yourself in a developers shoes.

    It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.

    Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!
    At the very least if it's like Fields/Grounds of Valor, it's still grinding with the added bonus.

    Fetch/Grind quests aren't even bad if it's a part of a chain-quest that has an overall theme or story to hype for the next, etc.

    They could add some grindy quests & every so many quests add some cool Cut-scene moments that keep building it up to a final concluding quest.
    Building tension/anticipation like this would do wonders if they could hype many quests in this fashion.
    (0)