Actually most of that was off the MB, our server has sold at least 300-350 pieces off of there alone if not more, some pieces like healer robes have scrolled right off the screen so cant add it up proper, probly around 40-50 of those alone since they sell like hotcakes
The thing is, i took control of the 3 star eco early on and forced it and the material market into an extraction position to get the eco moving on them and into peoples hands to trigger a chain reaction in several other sub markets (people need materia for this stuff right?) This part is more market theory than crafting though, also the server has a healthy population to demand product, others see the products and then want it themselves etc. Popularity can be a huge factor, i also sell lots of odd items like furniture, summoning bells, wavesoul founts, etc etc as well as tidal bardings... cant keep those in stock they fly off the shelf, thing about bardings and furniture, spring dress etc... you dont even need hq, 10s craft to make 50-150k a pop? not a bad deal
Also for reference i've pushed finished 3 star hq into the 200-400k range on head/feet/hands/belts and 300-500k range on body/leg items with rapid undercutting... if anyone competed with me i just dropped the price by 25k per undercut unless they were not at war with me and stayed on a matched price level, although sometimes i'd look to shift the price down anyway just to make more product move faster and stir the eco up, as far as mb sales, Monday-Wednesday are the strongest days people buy
I usually run 1000-2000 just depending on what sub materials i got on hand and product knowledge, (i know i can push nq cashmere healing robes fast so if i got a ton of leftover non hq subs i'll take one of these from 0 for instance and gamble, i dont lose any money since even the nq sells for more than market materials) More or less to sum it up my starting quality really depends on the item itself and product knowledge of what moves the fastest and if vanity item etc as well.
My offhand runs Control +4 x2, Control +3, CP +3, Craft +3


) This part is more market theory than crafting though, also the server has a healthy population to demand product, others see the products and then want it themselves etc. Popularity can be a huge factor, i also sell lots of odd items like furniture, summoning bells, wavesoul founts, etc etc as well as tidal bardings... cant keep those in stock they fly off the shelf, thing about bardings and furniture, spring dress etc... you dont even need hq, 10s craft to make 50-150k a pop? not a bad deal
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