
Originally Posted by
Ashthra
They just effectively shut down 20 servers (they're now "trial" servers), but the funny thing is, because of that unofficial server merge, all those low/medium servers are now medium/high/full again. Also, they opened, what, 40 servers at launch? How many was FFXIV forced to open? Oh, and by the way, the most casual and easymode game out there has over 11 million subs (that's at least 2775 times the population of FFXIV currently), and all the other MMO releases failed because they sucked. They were unoriginal, bland, buggy, poorly developed and managed, and when the playerbase realized they got fleeced, they fled in a mass exodus back to their old MMO.
Sound familiar to any games in this zipcode? I'll give you three guesses.
Let me put it this way: even though Rift had to merge servers, the game still has several hundred thousand subscribers more than this game does -- and come to think of it, so do all those "failed" games like Aion, and AoC, and maybe even Warhammer. So, if you have a point that I can't easily refute in 30 seconds, I'd like to hear it.
Insofar as your casual = OMGEASYMOOOODE T_______________________T ...You seem to be working under the erroneous assumption that time equals skill, and that "casuals" who cannot devote the exorbitant amount of time required to get this or that done are automatically terrible players who want everything handed to them on a silver platter without a shred of effort on their part. This is the exact same argument I've read on the WoW forums for years from angry raiders who felt that they should be allowed more because they want to waste their life in a virtual world instead of the real one -- or rather, that those who don't want to waste their life in a virtual world shouldn't be allowed to lick their boots, let alone acquire anything of merit while online.
Let me tell you something. I'm a casual player. But I'm also an intelligent one. I may not know everything, but I do my research and learn what I can to be an asset to myself and other players, along with how to be efficient at what I do. I do not, under any circumstances, want everything handed to me. I don't care if raiders or people who play far more than I do get the really high end stuff -- I'm okay with not seeing absolutely everything in the game, so long as I'm not locked out of practically everything if I don't have 4-5 hours to spare getting a PT like I was in FFXI circa-2004. You want the best of the best gear? Fine. But give me the option to get something done in the 1-2 hours I may have set aside after a 10 hour shift that began at 3 am of heavy lifting.
Casuals like myself don't want 'easy', we want engaging. I left Rift not because it lacked content, but it lacked interesting content. All those awesome rifts and invasions that were the central focus levels 1-49, and at 50 we got relegated to an instance-gated gear-grind again? Blah, pass. If they'd given us dailies where we had to spawn and solo certain specialized rifts, I'd have been as happy as a pig in mud. But they didn't, so I left and came here. I don't want easy. I want fun. Rift endgame wasn't. FFXIV any-game currently isn't. If YoshiP wants to change that, they're going to have to entice everyone, not just the minority who feel that unless the game is kicking you in the babymaker with a spiked-toe combat boot every time you change a piece of equipment, it's for children.
God I hate elitism.
Edit: Oh, one more thing -- just because the devs are throwing casual players a bone doesn't mean that the game is now Hello Kitty and all hardcore players are now being tossed on their derrieres and told to go elsewhere. I'm sure they'll emphasize grouping via other means, like dungeons, NMs, and non-instanced elite areas. As they should, if they want to attract a wider audience.