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  1. #131
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    You know the sad thing is this could probably just be solved by making all the classes stronger and then making the enemies stronger to compensate. Back in 1.23 Warrior was ridiculously OP. Had more hp and took less damage than Paladin, did more damage than some dps classes, and could fully self heal itself by hitting multiple enemies at once with steel cyclone and that buff that makes your next weapon skill heal you a certain amount (forgot the name).

    Thing is while it was OP it was actually le gasp fun to play as. Much more fun than the weak shell of itself it is now that feels like it does far too little damage with that giant axe it uses. If instead of nerfing everything to death for the sake of "balance" they would balance everything by making something powerful and then buffing everything else to be in line with it and then buffing all the enemies to compensate, the classes would be more fun to play and we may actually get some fun and challenging fights in the game for once.
    (0)
    Last edited by Ikeda; 04-17-2014 at 01:09 AM.

  2. #132
    Player
    randomrope's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    72
    Character
    Stoli Kizer
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by reality_check View Post

    Let's be serious. The root cause of this issue isn't the players picking classes, it's the lack of developer creativity when addressing this decade long issue.
    Completely wrong. Its because too many people pick DPS.
    (2)

  3. #133
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ikeda View Post
    Thing is while it was OP it was actually le gasp fun to play as. Much more fun than the weak shell of itself it is now that feels like it does far too little damage with that giant axe it uses. If instead of nerfing everything to death for the sake of "balance" they would balance everything by making something powerful and then buffing everything else to be in line with it and then buffing all the enemies to compensate, the classes would be more fun to play and we may actually get some fun and challenging fights in the game for once.
    Isn't this basically what GW2 did? Every class can DPS, heal, and most can tank..?

    I like my trinity... but I do think steps should be taken to balance the ratios...
    (1)

  4. #134
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    As a tank I wouldn't mind extra dps slots in the hard modes of content. Why does it have to be only 4 or 8 to make a party anyway.
    (0)

  5. #135
    Player
    delphinius81's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    29
    Character
    Vin Fyrerun
    World
    Goblin
    Main Class
    Conjurer Lv 50
    I gave up leveling my tank because I found it too stressful having to know the complete in and outs of every dungeon. I actually find healing much easier than tanking, since my mechanics become "heal when bars are low, don't stand in AoE circles." As a tank it's know when to move the boss, know kill order, move out of aoe, remember which skills to interrupt/which you should pop cooldown on, etc. On top of that, you have people in DF being impatient with players still learning, and remind me why I want to play a tank? For a mount? Meh, I'd rather just enjoy playing my way.
    (1)

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