In 3-4 months, FFXIV 2.0 will celebrate its first birthday. It would be very nice if the developers actually got together and put together some creative ideas to help new players and old players have more fun with DPS classes.
The addition of solo content for leveling was a great idea; however, a lot of us play MMORPGs because we like the feeling of playing with other people.
My Dragoon, Monk, and Bard classes remain barely touched because my experience leveling Black Mage was so awful (30-40 minute queues, can't use chocobo while in queue, tanks & healers leaving the drop of a hat.)
I have had 2-3 people try to get into FFXIV. They were discouraged because you have to level 15 levels before your first party experience. Then they discovered that they would have to wait 20-30 minutes just to find a party. Then they further discovered that it is impossible to actually complete the mission if the healer or tank decides to leave on a whim.
Here is my two cents:
-Giving tanks and healers "incentives" is a bad idea. Sorry, but it doesn't work! The Unicorn and Lion mounts have really done nothing to help DPS queues. This idea originated in World of Warcraft, and it didn't work there either. There was no noticeable increase of tanks or healers when you offer them goodies for participating in queues.
-Developers need to be more creative. Maybe having 1-49 content revolve around tanking, healing, and dpsing is a bad idea. Perhaps they need to recreate party content from levels 1-49 so that we can utilize cross class abilities better. Let us take 4 dragoons or 4 arcanists into a dungeon and not be at a huge handicap.
-Finally, the whole idea that we wait in "queues" to play the content is ridiculous. You have some people cycle through dungeons at the click of a button and others who wait for 20-30 minutes. We're reliving the Dragoon who waits in Jeuno for 4 hours for a party invite or the rogues who can't get into Molten Core because their jobs are too overpopulated/not useful enough.
As someone who mains Paladin, Scholar and White Mage and plays these uniquely these classes, I find it funny when people blame the players for picking a "bad" class.
Let's be serious. The root cause of this issue isn't the players picking classes, it's the lack of developer creativity when addressing this decade long issue.