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  1. #1
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    See now the problem with them splitting up the skill sets like that though is it then no longer fits in with the Lore surrounding each class. The functionality of each class/job is obviously important, but the Lore is damn important as well, they have to find a way to make it work for both... should be interesting...
    (1)

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by CamAlch View Post
    See now the problem with them splitting up the skill sets like that though is it then no longer fits in with the Lore surrounding each class. The functionality of each class/job is obviously important, but the Lore is damn important as well, they have to find a way to make it work for both... should be interesting...
    You know, we could be wrong in that THM or CON would become WHM. CON could become BLM, Arcanists can become WHM. Lore-wise, I think it's best for CON to keep their elemental spells and give up the cures to another class. THM doesn't fit WHM at all I find.
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Lerris View Post
    A marauder is essentially a Viking. But without the Nordic cultural context.
    Quote Originally Posted by Cairdeas View Post
    Marauders are Frank with Francscas.
    The Franks were not a sea power. And their name is just as likely derived from a Germanic word for javelin as from the Latin for throwing axe. Marauders, in FFXIV lore, are sailors and warriors, just as the Vikings were in the real world.
    (0)