Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 178
  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Renshi View Post
    Marauder - Viking, of course!
    A marauder is essentially a Viking. But without the Nordic cultural context.
    (1)

  2. #42
    Player

    Join Date
    Jun 2011
    Posts
    29
    Quote Originally Posted by Bethor View Post
    Leveling the PLD from 1 to 50 would assure that you learn/buy new skills during that time. I wouldn't like it if you could unlock a "title" and get new skills for that. So as Lvl 50 GLD you can be a LV50 PLD right away.
    Yes. Because people have time to level yet another class (YAC(tm)).
    If you are noob, more leveling won't help you play better. It's just more hassle and harashment to other people.
    If you are smart, you will get instant level cap, and learn to play anyway.

    Anyway. I don't like specialized job idea. It's pointless step back from what here is it now.
    They would better remove wepon-class binding, and let anyone wield anyweapon they like. With let's say weapon-specific skills.
    And left current classes as Skills. User action from that skill = gain experience in that skill = profit.
    And moreover, instead of adding specialization to current skills.. simply add more skills.
    And on top of that, add add specization that need serval skills leveled to some point.
    (0)

  3. #43
    Player
    Cyan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Cyan Genesis
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Griss View Post
    People are still in the mind set that a job is something other then a directed skill set with in a Class. Funny.
    And yet some people seem to know everything about the mechanics of the job system that has been just slightly touched upon in conversations. Funny.

    Anyway, to the people who think PUP was a cop out, screeeeew you. (Kidding, sorta). Puppetmaster was my favorite job.

    Anyway, yes. I do believe the Lamia race were indeed necromancers for all intensive purposes. I suppose they might have been hard to add in ffxi, but the skies the limit with 14. I could totally see them maybe adding in(if they do indeed start requiring more than 1 class for certain jobs) THM and perhaps a pet-based job that will come in the future creating Necromancer.

    ...I..really don't care now, I just want Puppetmaster again! /cry
    (2)

  4. #44
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lerris View Post
    A marauder is essentially a Viking. But without the Nordic cultural context.
    MRD as BRD. Bard plays instrument, guitars are instruments, guitars are also referred to as "axes". Chopping people up while playing mad riffs, I'd totally play that job!
    (0)

  5. #45
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by jwang View Post
    MRD as BRD. Bard plays instrument, guitars are instruments, guitars are also referred to as "axes". Chopping people up while playing mad riffs, I'd totally play that job!
    I really hope not, I think guitars in fantasy games are just tacky, I hate it just thinking about it. On top that it would not fit final fantasy at all.
    (0)

  6. #46
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lerris View Post
    A marauder is essentially a Viking. But without the Nordic cultural context.
    Yeah, but we don't have Hammers! If we were Vikings we would swing Hammers too!
    (0)

  7. #47
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think that SE has kind of screwed themselves either way they go with BLM and WHM.

    Quote Originally Posted by Cyan View Post
    Thaumaturge-White Mage. Because A) Thaumaturge's are by definition healers in a sense, B) 1:1 ratio on jobs currently, and C) White Mage seems like a basic need. I don't think they would add in Black Mage without White Mage. Although I'm not sure how this would work with THM's current setup. Guess that will come when classes get tinkered on.
    I see your point but the issue with THM becoming WHM is that first off THM's have none of the traditional WHM abilities (Cures, Protect, Shell, etc) All of these Defining skills are found on CON. And aside from that, for anyone who has played through ANY of the THM quests, it is easy to see that it definitely does NOT fit with WHM. THM's are basically cultists, lol.


    Quote Originally Posted by Nikita View Post
    I see conjurer as becoming the White Mage personally, it has the largest arsenal of healing and support type abilities (Cure I-III, Protect, Shell, Poisona, Silena, Paralyna) and as Cairdeas mentioned before, the names we see aren't even in the Japanese version, they are called things like "Sword user" etc. I could be wrong, though I personally hope it turns out to be the White Mage. When I started FFXIV, I leveled Conjurer first due to the fact it had the spells I listed above, as I wanted to be a healer as my main role.
    See now to me this makes perfect sense, but then the issue of BLM comes up again. As SE has mentioned there will only be one Job per Class, so if CON did get WHM, THM would get BLM? This also doesn't make much sense, while THM has a lot of skills you would generally see on BLM (Bio, Posion, Blind, etc.) CON again has the real Job Defining Skills for BLM, the elemental spells (Fire, Thunder, Blizzard, etc.)

    The way SE has divided up the concepts of BLM and WHM, or at least the traditional Job defining skill sets, between CON and THM really makes difficult either way you go.

    I personally am happy they are bringing in jobs, but ONE per class doesnt really work with the current classes, imo.

    CON should have had the option to unlock BLM or WHM, THM (while a fantastic healer) seems to me to be more of an en-feebler, and I would have seen it as more of a RDM.

    Anyway, guess we'll just have to wait and see which direction they decided to take!
    (0)
    Last edited by CamAlch; 06-28-2011 at 05:11 AM.

  8. #48
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lerris View Post
    A marauder is essentially a Viking. But without the Nordic cultural context.
    Marauders are Frank with Francscas.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #49
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by CamAlch View Post
    I think that SE has kind of screwed themselves either way they go with BLM and WHM.


    The issue with THM becoming WHM is that first off THM's have none of the traditional WHM abilities (Cures, Protect, Shell, etc) All of these Defining skills are found on CON. And aside from that, for anyone who has played through ANY of the THM quests, it is easy to see that it definitely does NOT fit with WHM. THM's are basically cultists, lol.




    See now to me this makes perfect sense, but then the issue of BLM comes up again. As SE has mentioned there will only be one Job per Class, so if CON did get WHM, THM would get BLM? This also doesn't make much sense, while THM has a lot of skills you would generally see on BLM (Bio, Posion, Blind, etc.) CON again has the real Job Defining Skills for BLM, the elemental spells (Fire, Thunder, Blizzard, etc.)

    The way SE has divided up the concepts of BLM and WHM, or at least the traditional Job defining skill sets, between CON and THM really makes difficult either way you go.

    I personally am happy they are bringing in jobs, but ONE per class doesnt really work with the current classes, imo.
    CON should have had the option to unlock BLM or WHM, THM (while a fantastic healer) seems to me to be more of an en-feebler, and I would have seen it as more of a RDM.

    anyway, guess we'll just have to wait and see which direction they decided to take!
    I agree that with the current skill set it is very hard to see THM or CON as BLM and WHM respectively. But they said they were redifining classes in a significant way so maybe we will see the elemental spells go over to THM? THM would then feel like BLM and CON could have dia, banish, regen, etc.

    Or maybe they will split the elemental nukes, CON could get the "astral" nukes like Fire, Ice and Wind and THM would get the "umbral" nukes like stone, water, lightning. Then they said in the future there could be jobs that requires more than one class like RDM = THM + CON... anyways as I am saying this I realise that however we turn it, there is still something weird about those two classes and I think it is best to just wait and see the changes they did.
    (1)

  10. #50
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    See now the problem with them splitting up the skill sets like that though is it then no longer fits in with the Lore surrounding each class. The functionality of each class/job is obviously important, but the Lore is damn important as well, they have to find a way to make it work for both... should be interesting...
    (1)

Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast