Let's explore how this would work! Let's take a sample size of 100 players. 10 of them like tanking, and are divided 5 and 5 on WAR and PLD. 10 like healing and are divided 5 and 5 on WHM and SCH. 80 like DD, and are divided 16 each on BLM, SMN, BRD, MNK, and DRG. This leaves us only 10 each of healers and tanks to service 80 DDs - Duty finder sucks for DDs!
We add three new DD jobs and EIGHT new tanking jobs! Surely this will solve the problem!
...Except, we still only have 10 folks interested in tanking. The there is now one each one WAR, PLD, newtank1, newtank2, newtank3, newtank4, newtank5, newtank6, newtank7, and newtank8. The 10 healers are still on WHM and SCH. The DDs have redistributed to 10 each on BLM, SMN, BRD, MNK, DRG, newDD1, newDD2, and newDD3. 10 tanks and healers for 80 DDs. Nothing has changed with the addition of new tanking jobs.
The only way to ease the stress on DD Duty Finder wait times is to get more folks interested in tanking, to actually enjoy the aspects that lots of players find intimidating (leading the run, wrangling stray mobs, high visability as to whether you're sucking at your job or not) or boring (comparatively low DD output, a limit break that's rarely useful).
No, introducing new jobs won't solve the problem. Perhaps a more radical solution, though, might be to allow the duty finder to create non-standard parties in situations where DDs need to wait for ten minutes or more, and then adjust the content so that those groups are viable. Say you wind up in an instance with four DDs, no healer, no tank. Scale mob damage and/or hp down enough that the DDs can reasonably solo mobs in singles or pairs; perhaps also add "healing springs" along the way with a limited number of uses so that DDs can recharge quickly during or after fights.
Heck, in a lot of cases, the mobs might not even need much scaling down; mob packs rarely come in sets of more than three or four; with two DDs holding a mob and the other two ganging up on the third, I could see it still being doable. Speed runs would probably be off the table, but since we're already saving a half hour or more of waiting-for-DF, I don't think there'll be too much complaining on that count. :P The bosses would require a bit more fine-tuning, though, especially accounting for the lack of a healer...



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