Why not introduce a new tanking class and job rather than introducing more dps? I'm looking at you musketeer and ninja guilds >.>
Why not introduce a new tanking class and job rather than introducing more dps? I'm looking at you musketeer and ninja guilds >.>
It was a joke. You can't remove a tank when we only have 1 in a 4 man party. I meant it as a worthless suggestion like "So play a tank" is. Sorry it didn't come off as sarcastic.Hmm.. 5 dps roles 2 tanks, 2 healers
3 man parties: 2 dps, 1 healer -> healer shortage, ratio is 5:2
7 man parties: 4 dps, 1 tank, 2 healers -> healer shortage, ratio is 1:1 for H:T, 2:5 for HPS; secondarily DPS shortage ratio is 5:2 for DPS:T
Not sure where you learned your math.
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the game isnt lacking tanks i would say. People just dont like to play as tanks as much (flaming dps especially towards new players/new tanks doenst relaly help here).
But the biggest problem is the party size.
The 4 man content is just a bad design.
5-6 man content as smaller parties would make it far better. since you still had only 1 tank 1 healer but 3-4 dps instead of just 2.
I really have no clue why they were going this way creating content.
Yet in situatinos like CT... you have too many tanks
Let's explore how this would work! Let's take a sample size of 100 players. 10 of them like tanking, and are divided 5 and 5 on WAR and PLD. 10 like healing and are divided 5 and 5 on WHM and SCH. 80 like DD, and are divided 16 each on BLM, SMN, BRD, MNK, and DRG. This leaves us only 10 each of healers and tanks to service 80 DDs - Duty finder sucks for DDs!
We add three new DD jobs and EIGHT new tanking jobs! Surely this will solve the problem!
...Except, we still only have 10 folks interested in tanking. The there is now one each one WAR, PLD, newtank1, newtank2, newtank3, newtank4, newtank5, newtank6, newtank7, and newtank8. The 10 healers are still on WHM and SCH. The DDs have redistributed to 10 each on BLM, SMN, BRD, MNK, DRG, newDD1, newDD2, and newDD3. 10 tanks and healers for 80 DDs. Nothing has changed with the addition of new tanking jobs.
The only way to ease the stress on DD Duty Finder wait times is to get more folks interested in tanking, to actually enjoy the aspects that lots of players find intimidating (leading the run, wrangling stray mobs, high visability as to whether you're sucking at your job or not) or boring (comparatively low DD output, a limit break that's rarely useful).
No, introducing new jobs won't solve the problem. Perhaps a more radical solution, though, might be to allow the duty finder to create non-standard parties in situations where DDs need to wait for ten minutes or more, and then adjust the content so that those groups are viable. Say you wind up in an instance with four DDs, no healer, no tank. Scale mob damage and/or hp down enough that the DDs can reasonably solo mobs in singles or pairs; perhaps also add "healing springs" along the way with a limited number of uses so that DDs can recharge quickly during or after fights.
Heck, in a lot of cases, the mobs might not even need much scaling down; mob packs rarely come in sets of more than three or four; with two DDs holding a mob and the other two ganging up on the third, I could see it still being doable. Speed runs would probably be off the table, but since we're already saving a half hour or more of waiting-for-DF, I don't think there'll be too much complaining on that count. :P The bosses would require a bit more fine-tuning, though, especially accounting for the lack of a healer...
SE priority should be to release a Tank Class (Dark Knight) or w/e. instead of this rumor this class. than again odds are the current Tank player base will just roll the new class lol.
Personally I don't think any suggestions will fix this issue, it's been a problem in every mmorpg I've ever played and it's simply because DPS is easier to play and more desirable to most people (people love to kill shit). Tanks and Healers have more responsibility in the long run and therefore become less desirable because people have to focus more and can't afk as much. To me it's that simple and no amount of changes will ever fix the issue, sure some might improve the situation but only marginally at best. I've played lots of games with the 1/1/3 configurations that still have a 20+ minute que time for DPS.
well, if you remember FF1-6 they all had 4 person partiesthe game isnt lacking tanks i would say. People just dont like to play as tanks as much (flaming dps especially towards new players/new tanks doenst relaly help here).
But the biggest problem is the party size.
The 4 man content is just a bad design.
5-6 man content as smaller parties would make it far better. since you still had only 1 tank 1 healer but 3-4 dps instead of just 2.
I really have no clue why they were going this way creating content.
Yet in situatinos like CT... you have too many tanks
Definitely this. I think they went with four with the idea of keeping it small for people making their own groups. But the duty finder took out, or at least minimized that aspect and they rolled with it anyway. Five or six man dungeons are definitely something they should consider for the future.the game isnt lacking tanks i would say. People just dont like to play as tanks as much (flaming dps especially towards new players/new tanks doenst relaly help here).
But the biggest problem is the party size.
The 4 man content is just a bad design.
5-6 man content as smaller parties would make it far better. since you still had only 1 tank 1 healer but 3-4 dps instead of just 2.
I really have no clue why they were going this way creating content.
Four didn't. /nitpickwell, if you remember FF1-6 they all had 4 person parties
Petty much, I don't' think its a lack of choice its just people don't want to deal with the hassle of Tanking and Healing.
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