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  1. #141
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by Elexia View Post
    I dislike airship as it's (confirmed) to being a lifeless addition initially.
    A simple wham-bam teleport beats the hell out of spending 20 minutes running, in my opinion. I'm sure they'll add more to it.
    (2)


    I'm allergic to effort.

  2. #142
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Soooo, what's new?
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  3. #143
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Richard View Post
    can't tell if serious. source?
    Shoot, I read it wrong > It's only return costs they're going to abolish
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #144
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    This is a fantastic Letter from Producer!

    As many people were complaining about, doing the same Guildleves or going to the same boring Camps over and over really made Final Fantasy XIV about "Guildleves" and "Linking." It became the best way to SP and the most efficient way, and it really drove players to go to certain Camps and that was it.

    With the changes he mentions, like Guildleves being Solo Content, this is a wonderful step in the right direction!

    It now places the focus of Party SP'ing away from the same boring Guildleves / and faceless Guildleve Counter. With the Map and Monster Revisions the he's mentioned here and via the response we got on the "1 to 50 Zone" Thread, this should mean we'll get many different areas (and interesting ones at that) to go out to and *explore* and *adventure*.

    Instead of going to Nanawa Mines or Broken Water over and over, hopefully we'll be getting our version of places like Rolanberry Fields, Crawler's Nest, Boyahda Tree, Sanctuary of Zi'tah, etc. I can't wait to see what the revised regions are going to look like, what the artists will surprise us with for Partying.

    I think it's a noble goal what Yoshida-san is setting forth to do (as he mentions): Quick, easy-to-hop-into Content after a day at school, work, etc., where you can jump online, and get *something* done (Solo Guildleves and Solo Quests) and spend an hour or so, or you can go and do Light Party-based content, or plan for bigger, more time-consuming, strategic content like the The Dzemael Darkhold (R50 Raid Dungeon), and future areas like that.

    I loved XI, but I can see how not everyone has time (nor wants to) put a LFP (Looking For Party) Flag and wait for an hour or two until a Party forms, and then travel and get to the location and grind for 2 - 3 hours on top of that.

    This is definitely turning out to be exciting times for Final Fantasy XIV.

    I can't wait!
    (12)

  5. #145
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    I can't wait to see what the revised regions are going to look like, what the artists will surprise us with for Partying.
    I must have missed that part in the letter
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  6. #146
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Randis View Post
    I must have missed that part in the letter
    its not in the letter it was in a prior dev post. they are 100% redoing all the regions.
    (1)

  7. #147
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Richard View Post
    its not in the letter it was in a prior dev post. they are 100% redoing all the regions.
    I believe it when i see it. 100% redoing it? i expect more something like the parts that repeat most will be adjusted.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  8. #148
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Richard View Post
    . . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
    Clearly posting in this thread is like stepping under a 300 year old bridge. So many trolls infesting the place that it's difficult to spot a real person.

    Quote Originally Posted by Elexia View Post
    Leves were always supposed to be for people who have no time to play MMORPGs. They did originally say it will be the main point of the game because they were trying to make it casual friendly. So now it's being put in its' place.
    "were" being the key word. They changed leves in November (or was it December) to make them worthwhile party levelling content. News flash, nothing stays the same forever in MMOs. Hence why they're being changed yet again, this time to focus on the soloer again.

    As long as I can still get faster SP doing leves than grinding mobs like raptors I have no problem with that. It really depends how good the reward will be for leve completion.

    Quote Originally Posted by Richard View Post
    Captain Piccard /facepalm to the guy who said leves were less boring than killing raptors.
    You'd have to be crazy or supertrolling to think killing 500 raptors for your rank is more fun than completing a quest where A) You get to kill a variety of mob species. B) The mobs almost always give more SP and C) You're rewarded for completion of the quest. No matter how repetitive that is it still beats grinding a single mob over and over by a long shot.

    I think you're just trolling, but I already covered that with the ASCII spam you posted.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #149
    Problem is, normal grinding is supposed to be an option as well, but they fudged that up and are now fixing it.

    Also:

    News flash, nothing stays the same forever in MMOs.
    Maybe it is you that are trolling? Given that I specifically said: So now it's being put in its' place. So I'm pretty sure I know nothing stays the same in an MMO.
    (0)

  10. #150
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Randis View Post
    I believe it when i see it. 100% redoing it? i expect more something like the parts that repeat most will be adjusted.
    Quote Originally Posted by Bayohne
    We brought up the concerns being presented by the community, as well as the comment made above, to Yoshida again today.

    In regards to the overall direction, he said that nothing has changed and he is still dedicated and moving forward with the edit work.

    Next, in regards to the main focus of this thread, that the game is just a single area filled with monsters of different levels; the necessity to revamp this has not changed and we feel stronger than ever that along with the edits, each area should have its own specific theme.

    However, as stated by Yoshida in the comment before, please understand that there is a large amount of work to be done and it will take some time before we can even share the information with you. Once the new designs start to take shape, we will make it our top priority to share them with you.
    Quote Originally Posted by Yoshida
    ただし、3国独自のコンテンツ実装は、やはりバトルが絡むものが多くなり、
    かつ、MAPそのものの改修とも切り離せません。
    場当たり的にウルダハの利便性を下げることだけは絶対にしたくありませんので、
    (結果的に全部利便性が悪くなる、皆さんに不利益しかない)
    かなり時間をかけさせて頂くことになります。
    But for the 3 countries additional content, it will involve more battles and also MAP itself needs to be remodeled.
    Quote Originally Posted by Yoshida
    全マップの改修でもREPを通じて回答させて頂いていますが、
    3国の都市を含め、全MAPの「根本的なテコ入れ」は既に計画して、
    仕様の作成も終わっています。年単位の作業になりますが、
    必ず実施しますので、そのタイミングに合わせて3国バランスも
    根本調整を行います。
    As we have replied through reps regarding the entire map, including the 3 cities we are already working on a plan that will changes to the root. And the specifications are already made. It will be long term changes but will make sure it happens. With that timing will make root modifications to the 3 countries as well.
    Quote Originally Posted by Yoshida
    かなり長期プランにはなりますが、特に重要と認識していますので、
    FFXIV立て直しの最も規模の大きな改修ポイントとお考えください。
    This will be a long term plan and understand this is very important, think of this as a major point required in FFXIV remodeling.
    Be as pessimistic as you want - it's still coming.
    (6)

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