The Animus weapons are not underpowered; they're exactly where they should be in relation to the other weapons. Of the three weapons available at the i100 level, you've got one that requires you to complete very difficult content, but requires comparatively little in the way of raw playtime to get (having to complete Turn 7 to get a Soldiery weapon), you've got one that requires you to complete moderately-difficult content, with (what should be) a moderate amount of play-time required (Leviathan directly dropping weapons and mirrors, according to RNG), and you've got one that requires a very low amount of actual effort, but a very high amount of raw play-time (the Animus, which requires nothing more strenuous than running the i55-and-under dungeons). That's a pretty fair way to offer players multiple pathways to powerful gear.
If there's a problem with the distribution of these weapons, it's not with the Animus - it's with the extremely low drop rate on Mirrors (ie: You could conceivably spend the exact same amount of time on Leviathan that you would need to get an Animus weapon, and still never win a roll for a Mirror), and the stingy distribution of Unidentified Allagan Tomestones (one per group, meaning that even in a coordinated static, someone is going to be waiting two months to see one). In relation to those problems, you could make the argument that the Animus weapons are too easy to get (but you wouldn't make that argument, because it's stupid, and the problem, if you think there is one, is pretty obviously with the other two).


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