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  1. #1
    Player

    Join Date
    May 2011
    Posts
    8

    Sneak & Invis spells/items - Bring them back and give us a reason to use them, please

    In FFXI, I really enjoyed having to sneak/invis past some extremely dangerous monsters, either to get to a camp or for a quest. this is something that is missing from FFXIV and I would like to see return.

    The tension that set in as you watched your 'sneak' begin to fade while you were running past the undead was exciting. Making the choice between fighting a mob or trying to slip past it during timed missions added another element of teamwork/communication.

    Also, being able to use sneak/invis made 'true-sight' mobs feel all the more dangerous and interesting. Currently, it feels like all mobs in FFXIV agro to sound or simply radius. This takes all the fun out of waiting for a mob to turn it's back to you so that you can slip by undetected. knowing the difference between which mobs agroed to sound, sight, true-sight, or not at all made you a better player and gave you something to learn about the game.

    Sneak/invis items (Food too) were also great for crafters since they couldn't be resold after use, like gear.

    I don't want FFXIV to be a clone of FFXI, but I do feel that there are many good systems from the older mmo that are worth keeping and improving upon.

    Does anyone else miss sneak/invis?
    (25)

  2. #2
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    As annoying as sneak/invis'ing around with an alliance could be, I could not agree more with this. The thrill of it all was something I loved about 11. Like running ZM4 and being the only one with an unlit lantern, and having to run back and forth by yourself to light them all.
    (2)

  3. #3
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Yeah I miss S/I but please PLEASE make them lastr as long as the items did... the s/i spells were so god damn random in terms of duration.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    33
    I agree and support sneak and invisible (both spells and items) 100%. It will add to the exploration of this huge world. I also agree to make them last longer, and less random.
    (1)

  5. #5
    Player
    Xandre's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I remember being that one mage in the party that would have to cast the spells on everyone. Not only was it a pain to do it on all members, but if sneak ran out, you'd have to cast sneak again and invisible. By the time I would recast invisible on myself, someone else's spell would wear off and the cycle continued. It's funny though that I would look back on it with fondness.
    (3)
    Last edited by Xandre; 06-27-2011 at 12:19 PM.

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xandre View Post
    I remember being that one mage in the party that would have to cast the spells on everyone. Not only was it a pain to do it on all members, but if sneak ran out, you'd have to cast sneak again and invisible. By the time you I recast invisible on myself, someone else's spell would wear off and the cycle continued. It's funny though that I would look back on it with fondness.
    They should probably improve it from the FF11 model by making the status more easily available to other classes besides mages. Have some class abilities grant it, as well as have alchemists or culinarians synth food that grants it as well.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    yes to sneak and invis. Seriously running through mobs to avoid aggro, or killing every mob on the way to the one mob you want? This is less strategy than XI.
    (0)

  8. #8
    Player

    Join Date
    May 2011
    Posts
    43
    People should stop saying bring this bring that from FF XI to FF XIV already
    its stupid
    (0)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Warm View Post
    People should stop saying bring this bring that from FF XI to FF XIV already
    its stupid
    FF11 (an a lot of other games) have many good concepts that would work well in FF14.

    Besides,

    Quote Originally Posted by new producer letter
    Disciples of the Land will benefit from the addition of a stealth skill to their arsenal
    (3)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #10
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    +1 like for this thread, I think it should get all the attention it deserves because I also think this concept was really awsome and created a lot of excitement either during missions or exploration. GEtting to know which mobs aggroed to sight,sound,casting,blood,true sight was all part of the exploring fun of the game and contributed a lot to the "fun" factor of the game.

    So I really hope they put in something like this, currently all the mobs feel bland and it just feels like the game was just the more rushed when you look at how the mobs behave, they aggro all the same way.
    (3)

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