Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 49
  1. #21
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    sneak invis, ehhhhh dont think it was agood idea, way too much sneak and invising to get to the big bosses in ffxi.
    (2)

  2. #22
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    They can still put these spells/abilities in. Just don't make them mandatory to gameplay.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #23
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I'd have to agree with Physic. I didn't like how most dungeon running in XI consisted of everyone casting sneak/invis and running to the boss.

    I'm not going to lie: as a solo exploration mechanic I did have a lot of fun with it. I remember using Sneak and Invisible or Tonko to get around Ifrit's Cauldron while mining. That part was OK. But parties sneaking through dungeons without having to fight much was kind of anticlimactic.

    In any event, the ability to outrun aggro in XIV reduces the need for sneak/invis somewhat even as a solo mechanic.
    (4)
    Last edited by Rane; 07-01-2011 at 07:24 AM.

  4. #24
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    God no, Hell no. If I want that I'll play Metal Gear. Please don't make sneaking around and being invisible big things again. I want to FIGHT and KILL monsters, not waltz around them.
    (4)

  5. #25
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Think its time to just let sneak/invis go ; ;

    (Wonder if that it also the reason we dont have chocos and airships, Tanaka never wanted them in the game at all!)
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  6. #26
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    How about making Dungeon mobs true sight so you just can't run to the final boss. Give them large agro range as well. Then that way it sneak/invisibility can't be used.

    I would love invisibility and sneak to get the damn nodes and camps I haven't been able to reach, because someone thought it was a good Idea to put rank 80+ Ahriman in a small narrow paths.
    (2)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    wow what was wrong with sneak and invis?
    i loved being able to sneak past mobs, running to the nearst corner to recast and continuing. it adds depth.
    man i just dont get them some times.
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #28
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dynamis View Post
    I have to agree in disliking this descision but it's not a game killer.
    OMG, I found you!! Hey Dynamis!! LOL XD

    But yeah, back to the topic at hand... I would still like to see an invisible/sneak ability for "at least" crafters and gatherers, since I generally like exploring with the Quick ability on my Miner.

    It's just hard to fully explore the game's world until either level cap is raised, chocobos are added, or you have meat shield friend(s) with you to take the fall to get by high level enemies blocking off an area in to a REALLY cool, unique area in a zone. But like Dynamis said, it's not a game killer by any means...
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    I am really excited that there is no sneak/invis because that is one of things I hated about FFXI, especially if you were a class that have sneak/vis you had to buy unreliable items that cost a fortune most of the time and cost you inventory space. I wouldn't mind if they added them for DoL can be the only classes that could use it, but I really don't want to have to worry about getting agro from a mob in a new area especially if I don't know if it is sight or sound. Some people really liked that because it adds an unique element to gameplay and I understand that 100% but I just don't like it or agree with it. If it was to be implemented I would hope that it only be one or the other instead of both of them. I wouldn't mind there being an invisibility in the game but sneak is a no no.
    (3)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    51
    Quote Originally Posted by Bayohne View Post
    Checked in with Matsui about the possibility of sneak and invisible in FFXIV. In regards to a sneak/invisible (item/ability/spell, etc.) that can be used by all classes, the dev. team is not planning on going in a direction where sneak/invisible are required, or if you don’t have sneak/invisible you can't proceed, so there are no plans for them currently.
    I didn't like what they said about sneak/invisible =(

    -1000,003 for Dev. team -.-
    (2)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast