OOC: I would like to thank the GM who deleted the insulting, offtopic and inflammatory posts that I reported.
I think 1.18 will address a lot of the grinding mobs issue, but wil also think that fine tuning will be needed
OOC: I would like to thank the GM who deleted the insulting, offtopic and inflammatory posts that I reported.
I think 1.18 will address a lot of the grinding mobs issue, but wil also think that fine tuning will be needed
I agree thank you Mr. GM! I think 1.18 will have cake, or maybe the cake is a lie.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!


Now that leves are done with in terms of group play anyone who isnt a casual player is screwed when it comes to sp gain. There are very few places to do sp parties at in each level range, and i hate to pull an ffxi vs ffxiv debate into this but these camps aren't able to support multiple parties like ffxi. In ffxi you can have 20+ people in a zone crammed together and still have a reasonable amount of mobs to go around, with this, the mobs die so fast and give so little sp in proportion of what is needed to level that to be effective you have to mow everything down in the zone to get a decent sp per hour.
That isn't to say i don't love sp parties, its way more conveniant than waiting on leves to reset, and I would love having a more sp grind party centric leveling system, but in the end it just doesn't compare to the sp leves give and if they take away the leves, everyone will be grinding mobs and we will be getting like 5k sp an hour in an sp party which isn't acceptable.
Yoshida keeps saying "oh well we need to not just focus making this game for casual players, heres a bunch of stuff catering to them anyways." In the end the only thing that has really catered to hardcore players are the world nms, which are a complete joke, and most of them can be solo'd by a skilled thm, and the dungeons which are meant to be challenging. The problem is, how are those hardcore players going to get to an acceptable level to do dungeons on jobs they need if they are going to nerf leves as bad as they sound like they are going to. In the end, if they don't introduce a way to level that is about equal to the sp leves give now, or buff SP parties by giving the mobs more hp, and more sp per kill with increased spawn rates so multiple parties can coexist in one camp, getting sp is going to be a nightmare
Guess i better plow through the last 9 levels on my thm before the update in case leveling slows to a crawl after they rebalance the leves.
Last edited by Req; 06-27-2011 at 11:19 PM.



fixed it a bitIn the end, if they don't introduce a way to level that is about equal to the sp leves give in the near future, or buff SP parties by giving the mobs more hp, and more sp per kill with increased spawn rates so multiple parties can coexist in one camp, getting sp is going to be a nightmare.


Hmmm
Dungeons/raids will have to be party based though, so that's one way.
Quest hubs may/may not be coming in 1.18 so there's ANOTHER way
And sidequests will give SP/XP so ... I guess that may be a third way.
And then he talked about beastmen tribe things being party-based.
Peach Parfait/Khulan Angura on Gilgamesh


personaly, i don't know what to expect.
we know that leve-linking will award less SP, but not how much less.
at the same time tho we'll be able to get SP awards for completing leves solo.
one thing is sure, group leves will award less, but that's not the only change we'll see in 1.18, there will be the raid dungeons that might just give us the right amount of SP we need to level at a decent pace, then the NPC quests that will also reward SP with 1.18.
i think SE just wants to draw the attention of us to all aspects of the game as quests, leves, grinding & raids.
which i think is a great idea, tbh. all i did the past months were leves & crafting (and from time to time NMs.)
i didn't touch many NPC quests yet aswell.
i don't belive leveling will get slower, just more entertaining at last.


I wasnt demanding that they give us things now, it was a comparison, I was saying that they need to implement a leveling system that gives about as much sp as leves currently do, or fix the party leveling mechanic so multiple parties can get decent sp from non leve mobs in the same area.
I really can't see dungeons giving decent sp when you can only have 4 people in the level 30 group. The mobs would have to be easy enough that 4 level 30s can kill them otherwise there wouldn't be any point in the level 25 requirement, it would completely destroy sp reward balancing if you can send in a bunch of level 40s to kill a bunch of level 30ish mobs and get decent sp over the course of an hour. On the other hand if you are in the higher group they have stated you need 8 people at level 50 to do it effectively. It would be kind of stupid if a main way of getting sp is doing a dungeon with people that don't need sp to begin with.
Last edited by Req; 06-27-2011 at 11:47 PM.


Since we're able to enter the r30 dungeon at r25 and the r50 dungeon at r45, it would be dumb if the dungeons don't give SP. Another important thing to note is that 4 man groups give the best SP as it stands right now. I don't think it's unreasonable at all to think that the new dungeons could give pretty decent SP rewards.I really can't see dungeons giving decent sp when you can only have 4 people in the level 30 group. The mobs would have to be easy enough that 4 level 30s can kill them otherwise there wouldn't be any point in the level 25 requirement, it would completely destroy sp reward balancing if you can send in a bunch of level 40s to kill a bunch of level 30ish mobs and get decent sp over the course of an hour. On the other hand if you are in the higher group they have stated you need 8 people at level 50 to do it effectively. It would be kind of stupid if a main way of getting sp is doing a dungeon with people that don't need sp to begin with.


It's a 4-man requirement, not a 4-man limit.I really can't see dungeons giving decent sp when you can only have 4 people in the level 30 group. The mobs would have to be easy enough that 4 level 30s can kill them otherwise there wouldn't be any point in the level 25 requirement, it would completely destroy sp reward balancing if you can send in a bunch of level 40s to kill a bunch of level 30ish mobs and get decent sp over the course of an hour. On the other hand if you are in the higher group they have stated you need 8 people at level 50 to do it effectively. It would be kind of stupid if a main way of getting sp is doing a dungeon with people that don't need sp to begin with.
Peach Parfait/Khulan Angura on Gilgamesh
As much as I have become familiar with getting SP through leves, I like many others, have become pretty bored with this method of progression. I am actually quite happy that they are now taking the well established guildleve system and tailoring it to the casual player.
Some of us that have been lucky and been part of larger and more active linkshells have already been able to experiment with different camps for grinding SP and while an hour of grinding won't get you as much as an hour of fully linked dunesfolk, you can grind as long as the party is willing so its more steady and dependable. I would love it if SE decided to increase the party bonus per member so the party grinding element from XI felt like a better use of a player's time.
I'm also very happy about the quest based SP that could happen from the hubs. I completely agree with what was suggested earlier that it needs to feel immersive and you could encourage party play by having the quest giving NPC tell you when you would need a party for the quest. Perhaps have a few Quest related NMs roaming around that would challenge a party of the correct level range then give a larger SP bonus for players that are withing the correct level range that complete these more difficult quests and spend the time to make a group. I realize that is a pretty recycled theme used in many other MMOs already but it is a mechanic that I feel XIV could benefit from right now and to make it feel more FF like I would love to see some of these quest NPCs trigger short cutscenes. (that has always been one of my favorite parts of the FF series and I've always felt its part of what makes FF storytelling stronger than many other games)
Personally, I think the you should be able to get some nice SP from instanced dungeons but I would like the main point of the "raids" to be about getting a strong party together and overcoming challenging content. Many may not agree with me but I believe FFXIV is currently in desperate need of some "elite" items. There just seem to be very few items that people are really excited to get. This is getting a little off topic but what I'm getting at is rather than dungeons being a method of leveling up I would rather they were very difficult content where players worked together to get those really shiny items that they could be proud of that were often better than what could easily be bought in the market.
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