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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    If Level Cap Was Raise To 55....

    These Are the Abilities I'd Like To See when that happens

    Warrior:

    51 -Whirling Fury : 100 Potency. Stuns Targets in a 5 yalm Radius for 3 Sec, Targets Hit By this attack Damage is reduced by 10% for 12secs. Grants Wrath. 90sec CD.

    53- War Cry: Increase Party Determination by 10% for 12secs. Grants Wrath. 120sec CD.

    55 - Defiance II: (Trait) Wrath Stacks will stack up to a max of 10 now, All Wrath Abilities Cost 5 Stacks. (Infuriate only Grants 5 Stacks)

    Paladin

    51- Enlight: (Trait). Flash now does Magic Damage with Potency of 50. Does not break Sleep or Bind.

    53 - Holy Circle: Players within 8 yalm of the Caster will recieve 20% Damage Reduction for 10secs. Has No effect on Caster. 120sec Recast.

    55 - Swords of Light (Trait) Rage of Halone and Roit Blade will always Crit if HP is 100%. Riot Blade will now reduced Target Magic Resistence by 10% when Combo'd.
    (2)
    Last edited by OmegaSinX; 04-11-2014 at 07:50 AM.
    Tanks be Like....


  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    First problem, traits and abilities are granted at specific levels for all classes. As such, you're not going to have one class get an ability at 51 and another an ability.

    Quote Originally Posted by OmegaSinX View Post
    53- War Cry: Increase Party Determination by 10% for 12secs. Grants Wrath. 120sec CD.
    Increasing Determination would be basically worthless. In fact, there are not buffs in the game that actually affect determination. Even the NPC abilities that say "Increased Determination" are percentage increases to damage. I would expect an ability like this to follow suit and be a straight up increase to all damage and healing (probably 5%).

    55 - Defiance II: (Trait) Wrath Stacks will stack up to a max of 10 now, All Wrath Abilities Cost 5 Stacks. (Infuriate only Grants 5 Stacks)
    This would be broken as hell. Remember that Wrath stacks provide Crit as well as providing an ability resource so you'd be providing WARs with, if they're played as they currently are, a permanent 10% +crit. Even if you just do it as a resource thing, you're basically giving Infuriate on demand and removing any of the opportunity cost for delaying Wrath consumption (or, more accurately, you're changing the opportunity cost from "not being able to use Wrath consumer for 20 seconds" to "can only use one Wrath consumer in the next 20 seconds").

    Also, keep in mind that jobs only provide abilities whereas classes can actually have traits. Since Defiance is a job ability, it's not liable to get a trait unless the devs tweak that aspect.

    If they *were* to allow jobs to have traits instead of abilities, I would expect that the largest that Defiance would be allowed to get would be 7 stacks: it would allow you to "store" stacks that would otherwise we wasted and bank them to get back to 5 stacks faster without letting you completely ignore the opportunity cost associated with using them.

    51- Enlight: (Trait). Flash now does Magic Damage with Potency of 50. Does not break Sleep or Bind.
    You would need to make sure that the damage doesn't apply to the Slept/Bound targets as opposed to simply not breaking those effects.

    55 - Swords of Light (Trait) Rage of Halone and Roit Blade will always Crit if HP is 100%. Riot Blade will now reduced Target Magic Resistence by 10% when Combo'd.
    This would be completely broken as all hell. Guaranteed critting on Halone and Riot Blade while at 100% hp is a massive boost to OT damage. The tweak to Riot Blade is even more borked because you're providing a 10% increase to all damage on a constant basis. Seeing as PLDs are tanks, the minute reduction in damage and enmity would be monumentally overshadowed by the ability for a PLD to provide an 11% increase to the damage of any healer or caster in the group for the entire fight.

    RoH is already a plenty strong ability without need more buffs. Riot Blade is only bad because it doesn't have a third tier combo. If you want to make Riot Blade better and increase PLD OT damage (which, btw, is actually very good; the only time WAR really outstrips PLD is in tank stance), the solution would be to simply *add that third tier combo attack* rather than trying to buff the living hell out of Riot Blade.

    In general, I really doubt that we'll get 3 new abilities/traits with an increase to 55. At most, I expect 1 trait or ability from class and 1 ability from job, most likely to round out missing or substandard capabilities, like the lack of a real low enmity combo for PLD or virtually nonexistent utility of the WAR.

    Something I'd like to see for the WAR would actually be a longer range (12-15y) pull or a short (1y) knockback (basically an interrupt that isn't a stun/silence). Holmgang can still be the "I can't die", but it would be an excellent way to bolster the virtual nonexistence of the WAR utility suite.
    (2)
    Last edited by Kitru; 04-11-2014 at 09:56 AM.

  3. #3
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    [QUOTE=Kitru;2023861] Snip [QUOTE]

    1. WAR Cry. I Agree, A Percentage to Damage/Healing would be much better.

    2. Defiance II. Remember Before 2.1, Before Internal Release Cross Class was Nerfed ? With Internal Release + 5 Wrath it was about + 30% Crit for 12sec , Every Minute. It was a DPS Boost but I dont think it was Game breaking.

    The New Infuriate (+Nerfed Internal Release) would work Similiar to This "if" your holding on to 10 Stacks. But accounting Defiance -25%, how often you should be using wrath, and how long it takes to build up wrath would be its balancing factor I think.

    I suggested that change because in fights where your holding on to Wrath for Big Attacks ( Turn 5, Garuda, Titan) Alot of time the extra wrath you would have gained are wasted since your capped at 5 .

    3.Enlight. That would probably be hard to implement tho....would be nice if it could act as dots did b4 2.1 (where dots wouldnt wake mobs). The logic behind giving Flash damage is because I feel PLD needs some serious love for AoE tanking.

    4. Swords of Light. Right. Will have to Rethink this.
    (0)
    Last edited by OmegaSinX; 04-11-2014 at 11:31 AM.
    Tanks be Like....


  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,326
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I suspect this is the reason why a lot of abilities were removed from version 1.0/1.23 - they're not gone for good but SE are just 'holding them in reserve' for level cap increases in the future (such as Red Lotus, Phalanx, Aegis Boon etc). At least, I hope this is the case.
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  5. #5
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    phalanx + stoneskin = awesome
    (1)

  6. #6
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    IMO what PLDs need addressed most are the following:

    Tempered Will
    Shield Swipe
    Riot Blade

    Tempered Will needs to actually do something... maybe reflect the debuffs back to the mob at the very least.
    Shield Swipe and Riot Blade need to be part of a combo situation
    (0)

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,326
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Tempered Will used to be far more useful in 1.23, where there were so many enemies that caused knock-back (hence it's main use), but because of Beta tester complaints in phase 1, many mobs that formerly caused knockback (like vultures and boars) no longer do. Really, if they could make it so it makes the player immune to terminal knockback (ala, Titan, Demon Wall), but then give it a long cooldown, it would actually be very useful.

    And Shield Swipe is very useful - yes it's somewhat random (as that it can only be used after blocking), but everytime it comes up I immediately use it, the Pacification effect on the enemy can be a great help. And Riot Blade is situational if you're spamming Flash a lot and need the MP recovery. I agree it could probably be given a better combo than just coming off Fast Blade.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    this for WAR

    this for PLD

    and this for PLD as well
    (0)
    Last edited by Marxam; 04-22-2014 at 04:19 PM.

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Enkidoh View Post
    Tempered Will used to be far more useful in 1.23, where there were so many enemies that caused knock-back (hence it's main use), but because of Beta tester complaints in phase 1, many mobs that formerly caused knockback (like vultures and boars) no longer do. Really, if they could make it so it makes the player immune to terminal knockback (ala, Titan, Demon Wall), but then give it a long cooldown, it would actually be very useful.
    It does work on Titan(NM/HM/Ex) and Demon Wall knockbacks (and possibly on Leviathan's ship slams and Garuda's whirlwinds). The 3 min cooldown time is more of a problem; in those fights it will make a Paladin knockback immune to one Upheavel/Landslide or Repel per fight if properly timed.
    (2)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    It does work on Titan(NM/HM/Ex) and Demon Wall knockbacks (and possibly on Leviathan's ship slams and Garuda's whirlwinds). The 3 min cooldown time is more of a problem; in those fights it will make a Paladin knockback immune to one Upheavel/Landslide or Repel per fight if properly timed.
    Also works on Twintania divebombs and those guys in CT that knock the tank back. \o/
    (0)

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