Square made some silly choices with 2.2

- No way to upgrade to i110 equipment without running Coil. This alienates a huge portion of the player base because not everyone is a part of a good static. They should be rare drops from the HM dungeons or something. This is also gonna create problems in the future. When people start making PF groups that require an average item level unobtainable without i110 gear. Don't give the elitists power.

- Atma stone drop rate being quite low. Relic quest is The meant to be a major questline. You're just upsetting people when you prevent them from progressing because of unlucky rng. The book grind is grindy enough. There's no good reason to have the atma stones be such a pain to get.

- Mirror of whorl's drop rate being stupidly low. When 0.001% of the player base will be lucky enough to get one, why does it even exist? As it stands, unless you're super lucky, the tidal upgrade isn't even an alternative for a weapon choice because it's not feasible to obtain.

- New HM dungeons being a joke in difficulty. Pre 2.2 Pharos was way harder. Hell, 2.0 Amdapor Keep was harder. No.. I can go even further. Arum Vale is harder.