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  1. #61
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Fynlar View Post
    Echo does pretty much nothing for Titan EX. Gear barely matters either, because anything that damages you aside from stomps will usually kill you outright. I'm i90; I'm sure plenty of other people doing the fight with me are i90; Titan doesn't care.
    I have to agree with this. Thought I'd try to DF Titan Extreme last night, ended up getting to 25% Echo buff (11k HP Warrior woohoo!), but the duty still ended up in the Vote Abandon. I pressed No, but it ended up being abandoned anyway...

    For 2.2, I think the content I'm having the most fun with are Leviathan Extreme and The Second Coil of Bahamut. I've yet to try Moogle Extreme, but I heard that's really fun as well. The only thing I don't like is I have to PF all the above content, I wish they'd at least make the new EM Primals DF-able, as the previous 3 were DF-able on release as well.
    (3)

  2. #62
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jinko View Post
    Apples and Oranges, CoP was hard for different reasons, not because of latency and lag effecting players standing in AoE zones.

    Echo buff does nothing if you are knocked off the edge because you thought you were out of a landslide when in actual fact you weren't.
    Latency and lag are a sizable amount lower now as opposed to rerelease. If you are still having that issue, maybe you should start looking for problems on your end.
    (1)

  3. #63
    Player
    MrEzekial's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Ezekial Ine
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kimikryo View Post
    Unless you beat in FFXI the following (while still in Lvl 75 time) .. just to mention some:
    Pandemonium Warden, Absolute Virtue, Each and every VHNM that was conisdered hard ... and to certain extend Dynamis Xarcabard, Dynamis in CoP areas, finished Aegis/Gjallerhorn
    You neither have an idea what "true" hardcore experience is.
    No one beat AV without exploits.
    No one beat PW until it was nerfed due to bad press.
    Having a relic pre-dynamis change just proved you were a selfish and manipulative.
    Ground Kings were only rewarded to whoever had the best packet bot.

    All 3 of those things were horribly designed, and I wouldn't classify any of them as hardcore--just stupid. Mostly only the people that played through RMT, or tagging along with people who did got to experience those things.

    The problem is tediousness as you said, and it needs to be addressed.
    (6)

  4. #64
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Yes, last week right after a major patch. But then there was also maintenance that addressed the issue.
    (0)

  5. #65
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fynlar View Post

    Nothing in CoP gave me as much trouble as this fight has.
    Because FFXI doesn't use terrible mechanics to make fights hard.

    When you dodge something, you know you dodged it, when you use a skill, you know it's going to come out.
    (4)

  6. #66
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Doo View Post
    Because FFXI doesn't use terrible mechanics to make fights hard.

    When you dodge something, you know you dodged it, when you use a skill, you know it's going to come out.
    just a question, recall me the time between each action in FF11?
    (1)

  7. #67
    Player
    Araeya's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    54
    Character
    Araeya Moonstone
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by silentwindfr View Post
    it's something for the people that don't want to get into challenge
    Actually, some people like grinding and they also like beating their faces against challenging content. I happen to be one of them. Just because you don't like one of the options doesn't mean you know jack about the mindset of people who do. It's rampant on these forums.

    Don't like a grind? Don't do a grind. Don't like a challenge? Don't do the challenge. The game doesn't give you every little thing you want? Find one that does. Oh, wait, you won't find one that does.

    It seems to me that there was a shift in 2.2 toward slowing down the mad dash to get everything and finish everything as quickly as possible. Pre-2.2, it was still a grind. It was just a much faster grind (for gear, Relic, etc). I won't say the new generation of gamers, as a whole, wants everything handed to them but there does seem to be a need for instant gratification rather than steadily working toward something.

    Tell me something - what would happen to these forums if the majority of posters stopping thinking they know the minds of people who happen to like something said posters dislike? Maybe they'd implode from the pure rational thought. That would be something to see.
    (7)
    Last edited by Araeya; 04-09-2014 at 11:53 AM.

  8. #68
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    no the 2.2 was clearly an attempt to please Hardcore player and raider. that was complaining that the game was too casual. old player that love grind must be happy, sadly grind was never fun.
    i'm an hardcore gamer, i spend really a lot of time in the game. but i can admit when a grind is stupid and not fun (i'm at my second atma weapon just for the skin)

    RNG/Grind are the level 0 of the difficulty that you can make in a mmorpg. for a long time it was the only thing that company was able to offer for keep player in them game while waiting new content. often coming after 6-8 month of waiting.
    there we simply wait 3 month... then what is the point of grind that will take age at complet, since the content after 12 week will be increase. indeed we can argue that it give a long term goal. but still you have many way to do it. we have acces to a better technology than at the time of WoW debut or FF11. maybe time to use it. we can do an old fashioned game and still bring new type of content.
    (3)

  9. #69
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    I agree with OP. I think 2.2 shows the game is going wrong, conflicts with the original idea brought to us by YoshiP.

    If current out come is expected, why YoshiP not response to players just like he did fast response and explain for housing price.

    Btw, If all the "problems" are not problems,
    then in next patch we may have something like 88FATE grind for the new Constellations quest after Zodiac.
    (2)

  10. #70
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Ulathskullsplitter View Post
    ^ this. This game has always been marketed as a casual game. Then 2.2 comes and locks out 90% of the players from the new content. Good job SE keeping the top 10% happy and giving them something to brag about. The other 90% will just contemplate quitting in the meantime.
    no, this is where you are completely wrong. this game was not marketed as a casual game from the start. in fact it was marketed completely opposite of it. the only reason it's that way now is because a bunch of generation me cry babies went crying because the game wanted people to actually work for what they got. they changed it to the current direction and added everything(besides the atma/anubis grind) for those people. if they have an issue and quit over one piece of content i will be glad to see each and every single one of them go because the rest of the game is catered towards them. that's what they've told anyone asking for this type of content for over a year now and it's time they get a taste of their own medicine.
    (4)


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