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  1. #21
    Player
    Silvanoshi's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    88
    Character
    Silvanoshi Starwind
    World
    Faerie
    Main Class
    Conjurer Lv 90

    White Mage

    Presence of Mind and Divine Seal need to be off global cooldown for White Mage.

    Regen would be nice also, but might be OP.

    EDIT: Let me clarify I suppose. Let me weave them between my spell casting like bards Bloodletter... so I dont have to suffer the stupid animation lock.
    (1)
    Last edited by Silvanoshi; 04-09-2014 at 03:52 PM.
    The best Final Fantasy was the one everyone played at age 12!

  2. #22
    Player
    Alexia89's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Clara Necris
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Hayward View Post
    Summoner

    *Raise the potency of Enkindle abilities by 100-200 or add DoT & debuff properties that last 30-45 seconds. For real?

    *Make Miasma II's AoE center around the target rather than the caster. This would throw it in as part of a SMN's single target rotation as well, so you would then be asking them to nerf the MP cost.

    Scholar

    *Raise the potency of Succor to narrow the gap between it and Medica II. AoE damage like Tumult can be very difficult to heal through in a SCH/SCH party even with Sacred Soil. I've actually found a lot of fights incredibly easy to heal with Sch/Sch. Do you not Rouse/WD? Fey Illum?

    *Allow Leeches to remove Petrify, Confuse, and Hysteria. No, these status effects are 90% of the time caused by avoidable mechanics. Leeches can cleanse a lot of things, but it can't cleanse stupid.
    My god a lot of these "balance requests" seem centered around completely obliterating any semblance of balance :/
    (11)
    Last edited by Alexia89; 04-09-2014 at 11:50 AM. Reason: Dat character limit

  3. #23
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Buff my favourite job, don't buff the jobs I don't play. Take my suggestion seriously SE and don't pin it up above the water cooler for employees to laugh at.
    (11)

  4. #24
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Silvanoshi View Post
    Presence of Mind and Divine Seal need to be off global cooldown for White Mage.
    They already are.
    (4)

  5. #25
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Gormogon View Post
    Summoners

    Egi removed. Replaced with actual Primal avatars of proper size.

    Dragoon

    Jump removed. Wyvern pet added added instead.

    Guaranteed to reduce Dragoon death rates by 90%.
    I agree with you on avatars but completely disagree on dragoon pets. None of their lore in FFXIV has anything to do with building a relationship with dragons/wyverns and is in fact quite the opposite. Can there be a job that plays with dragons? Sure. Make a tamer class that breaks off into beastmaster and some kind of dragon tamer jobs, but leave dragoon lore alone.
    (2)

  6. #26
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by DarkStar View Post
    Honestly, I don't see why you think Greased Lightning's duration should be shortened. It's perfectly fine at 18 seconds. Also, if you're seriously running out of TP often enough that you would want that change to Fists of Wind, then put Invigorate on your cross-class skills. Heck, just slow down how quickly you use your abilities.

    However, I totally agree with the proposed changes to Arm of the Destroyer and Shoulder Tackle. Considering how little damage it does and how gimmicky the silence is, it costs too freaking much TP as-is, particularly in scenarios like Garuda's Plumes while the rocks are still standing, where you WANT to spam your AoEs.

    My contribution:
    Either lower the cost of One-Ilm Punch, or make it more useful somehow, as right now it's way too gimmicky. For example, have it inflict an attack speed penalty to the target or something if they don't have a buff that can be removed.
    Isn't the timer on Greased Lightning 12 seconds?
    (3)

  7. #27
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ryans View Post
    I agree with you on avatars but completely disagree on dragoon pets. None of their lore in FFXIV has anything to do with building a relationship with dragons/wyverns and is in fact quite the opposite. Can there be a job that plays with dragons? Sure. Make a tamer class that breaks off into beastmaster and some kind of dragon tamer jobs, but leave dragoon lore alone.
    Would Rather just go with Final Fantasy Tactics Dragonkin. Yet those are just there as things we wont ever see which is why I said it.
    (0)

  8. #28
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gesser View Post
    Please Contribute!


    MONK

    1) Arm of the Destroyer – tp to 100
    2) Fists of Wind – restore 20tp per auto-attack
    3) Greased Lightning – duration to 14s
    4) Haymaker – make off-GCD
    5) Perfect Balance – retain stance upon expiration; cd to 210s (from 240s)
    6) Shoulder Tackle – add Bind/Heavy, remove Stun; dur to 3s, cd to 75s, tp to 100 (from 2s, 90s, 120tp)*

    1- TP for this move is Fine I would rather see Rock Breaker TP get reduced. Or raise potency.
    2- Fist of Wind is fine and 20 TP per Auto Attack is way to much. Got a better one Fist of Water Absorb 1-5 TP per Auto Attack.
    3- GL does not need to be reduced. By bad got Twin snake 15 sec confused with the 12 sec GL.
    4- I agree with this. But I use it a lot as is.
    5- cool down on PB is also fine. Need to learn when to use it and when not to.
    6- Shoulder tackle can keep stun, It is very useful in the right places. There are other jobs that can bind/heavy if it is needed. Don't really see why MNK would need to be part of a stun rotation when PLD can already do this duty solo.
    (1)
    Last edited by Arkista; 04-10-2014 at 12:51 AM.

  9. #29
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    lower the cost of Rain of Death to 120 tp and have it give the old debuff. raise chance of quicker notch chance proc
    make quick notch give 10% defence debuff for 18 seconds
    have blood leter give a dot
    raise pot of heavy shot and give chance to give heavy
    lower mp drain of songs
    (0)

  10. #30
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Arkista View Post
    1- TP for this move is Fine I would rather see Rock Breaker TP get reduced. Or raise potency.
    2- Fist of Wind is fine and 20 TP per Auto Attack is way to much. Got a better one Fist of Water Absorb 1-5 TP per Auto Attack.
    3- GL does not need to be reduced.
    4- I agree with this. But I use it a lot as is.
    5- cool down on PB is also fine. Need to learn when to use it and when not to.
    6- Shoulder tackle can keep stun, It is very useful in the right places. There are other jobs that can bind/heavy if it is needed. Don't really see why MNK would need to be part of a stun rotation when PLD can already do this duty solo.
    1 - Rockbreaker is extremely powerful in comparison, it doesn't need a tp decrease nor a potency increase.
    2 - 20tp per 3s auto-attack at the expense of ALL damage being reduced by 5% is not too much.
    3 - GL isn't being reduced, it's being buffed by 2 seconds.
    4 -
    5 - your opinion; imo a little shorter CD wouldn't hurt.
    6 - the point is to keep Shoulder Tackle from hindering the Stun Rotation.
    (0)

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