Well many games you choose your class and thats it, so you're stuck with weapon/class/job for the entire gameThe thing I don't like is:
1 - Say GLA unlocks PLD at R30 you can keep levelling your GLA with your PLD to cap, if they raise the cap to 75 you go to 75 and have a PLD at cap as well. Then if they do add more Jobs to a class, say THF to GLA then you also have a THF at cap as well without doing anything apart from the unlock quest.
2 - I am tied to that weapon forever by the sounds of it. If they put DRK in the game it will probably come with a new weapon class of Scythe. So we will have a new class with some silly name that is a Scythe user (not Botanist) then at some point we unlock DRK, from then on I am tied to a Scythe forever. I can not equip a G. Sword on my DRK or any other weapon just Scythes thats it.
People say the freedom this Armoury system gives you is great but I just don't see it. Yeah for solo I suppose it is fantastic being able to put Cures on any Class but other than that it does nothing. To me it seems even more restrictive than FFXI's Job system and that is a step backwards in my opinion.
Maybe SE is trying to balance freedom and restriction
They took 2 steps forward with the Armoury System for freedom of Player Choice in their character. But the Job System is 4 steps backwards.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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