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  1. #1
    Player Rein-Yagami's Avatar
    Join Date
    Jan 2014
    Posts
    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Trespar View Post
    Sorry if we want to have fun with our "long term goals". I wasn't aware that's a bad thing.
    Sorry that "Long term goals" were handed out like peanuts in the form of Relics~

    We are also sorry that many people feel like whining because they can't handle the fact that all of their "Hard work" might take more than an hour to do -_-

    Btw, with the introduction of the Echo bonus to primals and the Coil, does that mean the difficulty of the content was a bad idea in the first place?
    Making something easier does not infer that the previous difficulty was wrong~

    now, suck it up and shut up~
    (0)

  2. #2
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    487
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rein-Yagami View Post
    Sorry that "Long term goals" were handed out like peanuts in the form of Relics~

    We are also sorry that many people feel like whining because they can't handle the fact that all of their "Hard work" might take more than an hour to do -_-

    now, suck it up and shut up~
    Cept it's not "hard work" but a mindless boring grind with no real challenge where some people can get 12 atmas in 12 hours while other people spend 40 hours just to get a single atma.
    They could have made it 50 or even 100 fates in each zone and people would be much happier because then you could see progress instead of praying to get a single drop.
    And I'm starting to get tired of the people telling others to shut up about it, because most of the time it's the people that got 12 atmas within 2 days or so.

    Btw, does anyone know what the Japanese players are saying about this quest? Would love to hear their thoughts on this matter.
    (4)

  3. #3
    Player Rein-Yagami's Avatar
    Join Date
    Jan 2014
    Posts
    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kisshu View Post
    They could have made it 50 or even 100 fates in each zone and people would be much happier because then you could see progress instead of praying to get a single drop.
    And I'm starting to get tired of the people telling others to shut up about it, because most of the time it's the people that got 12 atmas within 2 days or so.
    Again, 4 days~ L2READ!

    100 fates in each zone = 1200 fates~ Pssssst, how many people are whining about the fate grind anyway? They'd start whining with "waaaah, can't we have it 25 fates per zone?" and "waaaaaaah, why can't we just do dungeons and get a guaranteed drop"

    Atma and Animas ARE NOT FOR EVERYONE! atleast not until the next levels come out~ So, seriously~ Suck it up and move on~

    if you can't handle the grind, then go do Levi-Ex and get a better weapon that way~ better yet, wait a few days and go do DF Coil~ get your allagan gear~ just stop expecting things to be easy!
    (0)

  4. #4
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Sigh, they haven't even updated the typo in the quest log for Atma of the Maiden -_-.


    Quote Originally Posted by Rein-Yagami View Post
    Again, 4 days~ L2READ!

    100 fates in each zone = 1200 fates~ Pssssst, how many people are whining about the fate grind anyway? They'd start whining with "waaaah, can't we have it 25 fates per zone?" and "waaaaaaah, why can't we just do dungeons and get a guaranteed drop"

    Atma and Animas ARE NOT FOR EVERYONE! atleast not until the next levels come out~ So, seriously~ Suck it up and move on~

    if you can't handle the grind, then go do Levi-Ex and get a better weapon that way~ better yet, wait a few days and go do DF Coil~ get your allagan gear~ just stop expecting things to be easy!

    You're missing the point. People have no issue "working" toward the goal in a game, it's the lack of foreseeable progression people have an issue with. You could make the goals hard to reach and people would have far less of an issue. As an example, people raid every week because the drop % is at least fixed. But if you consider a Korean MMO grindfest to be hard or interesting then there's something seriously wrong here. There's a reason those games don't do well and it is not because they're super fun. But why people are okay with "working" in a game to lack any form of interesting content or challenge to be acceptable is beyond me.

    Also, people want to be ready for the next step in the Relic progression so stop telling people there are alternatives. Unless Levi Ex also fulfills the next step to the Relic Quest this argument isn't valid nor is it a good defense of content. "This content sucks, I know, just don't do it" is essentially what you're saying. I can't think of ever, ever using that line of defense in other MMOs so why would it be permissible to say "Yeah sure, this sucks but at least I can completely kick the can down the road until the next patch and do it then!"... Which makes no sense.

    Quote Originally Posted by Rein-Yagami View Post
    Atma and Animas ARE NOT FOR EVERYONE! atleast not until the next levels come out~ So, seriously~ Suck it up and move on~
    This argument makes no sense in defense of content that is simply time consuming without anything interesting nor challenging going on in it. This is also a game, the content should be accessible to everyone. Yoshi has even stated as much.






    Bottom line is this:



    -The content is not interesting nor challenging. It's simply filler to keep players occupied for a set period of time, filler which could have been executed in a better way.

    -People want to have a fair chance to get their Atmas compared to everyone else. There shouldn't be lottery winners who get theirs within 4 hours and those who go days without getting anything. The extremes are worlds apart and as a result there are people falling through the cracks. The people who are "working hardest" are those getting screwed the most.

    -This quest line provides no foreseeable goal or "light at the end of the tunnel". People are going days without having gained any Atma and without being able to see any light it weighs heavily on them to continue to grind this content.

    -No one enjoys being told to "Go do something else" when they're very well aware of the fact they'll have to complete this quest anyway come the next patch for the continued progression of relic.

    -The fixes and compromises to this issue are overwhelmingly easy and abundant. People have offered a variety of ideas that do not detract from the perceived "difficulty" yet triage the cracks of the RNG system people have been falling between. There's a reason in D3 they increased your chance to get a legendary drop rate by a certain % after you've played for a certain amount of time. It's because they never intended for you to go 2-3 days without gaining a strong item of some sort. Question is here, what does SE intend, did they actually intend for people to go days on end worth of game play to not get any Atma?

    -No one wants to make it "easy". They just want it to be fair and accessible. This shouldn't be a controversial point but for some reason it has become one. This content requires no skill aside from luck. There's no reason to keep luck as the major factor here. Even after I complete my weapon (9/12) I will still advocate for this position because I want people to continue to play this game, invest in it, and enjoy it so SE thrives and has revenue to deliver more wonderful content.
    (10)
    Last edited by Morphiana; 04-07-2014 at 09:06 PM. Reason: Addition

  5. #5
    Player
    hotroderx's Avatar
    Join Date
    Feb 2014
    Posts
    29
    Character
    Bikou Densu
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rein-Yagami View Post
    "Hard work" might take more than an hour to do
    I wanted to point out how flawed what you said is ..... The highlighted point is a false hood for the simple fact the drop is based on RNG... its 100% possible that it could take someone 5secs to 1000+ hours to get a single Atma drop. Its possible some people will never have a Atma drop... there is no working towards a goal there is no try harder learn the fight. Its about rolling a set of dice and hoping that they produce the number you need. That is not fun its not even really time consuming its gambling. Then we roll into the possibility there hard work may never pay off. They might try 8hrs a day 7 days a week for the next year and never get there drop. I am sure you will come back and try refute my statement. Sadly that is pointless because its iron clad that its a RNG drop "unless its changed".
    (1)