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  1. #1
    Player
    Kailea_Nagisa's Avatar
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    Kailea Nagisa
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    Ragnarok
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    Gladiator Lv 90
    Quote Originally Posted by TirionCrey View Post
    You're made up balance of the spells only shows that you got no clue about balancing stuff. Double the MP cost with 4/5 of its effectivity is already overpowering the Single version of the spell as soon as you have to heal more than 3 targets, making Single Version completely useless. If anything at all it should be 1.5x the MP cost with 30% of the effectivity of the single version. This is not the best balance there would be, but this is better balance for the spell than yours and I came up with it in 2 seconds...
    oh please it was a rough example, I was not trying to be accurate, I did not even add "hate" numbers. Some of you are so desperate to come up with a decent argument about removing the toggle that you have to do this?
    (0)

  2. #2
    Player
    TirionCrey's Avatar
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    Tirion Crey
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    Gladiator Lv 86
    Quote Originally Posted by Kailea_Nagisa View Post
    oh please it was a rough example, I was not trying to be accurate, I did not even add "hate" numbers. Some of you are so desperate to come up with a decent argument about removing the toggle that you have to do this?
    If it was a rough example, why do you add "Is it that hard SE?" when you obviously know yourself your example was nowhere near something SE could use. If you think it's so easy and it could be done in a matter of days writing some code, why do you not try to make a REAL accurate example and THEN say "Is it that hard SE" again?

    Cause as soon as you would actually use your brain and think about balance and how it may effect other things, you would overheat your brain thinking about solutions for all the other stuff it will effect that need to be resolved so don't pull some smart ass BS like "Is it that hard" when you actually know yourself it IS hard, cause otherwise you would have come up with a better example.

    And I don't need any argument for the toggle to go, the best has been stated and is pretty much the only reason why the people who want it to go, want it to go. Cause it will add more strategic thinking to the mage classes. And this is pretty much an undeniable fact. While the people who want the toggle to stay all come up with stupid arguments like "I don't want to deal with double the amount of spells" while fact is, they would never use all of them anyway, cause only the higher versions are gonna be of use for them, or do you run around with Cure/Sacrifice I still, even on R50? If you do, you got my pity...and if you're actually able to still put Cure/Sacrifice I on your action bars this even adds to the argument that toggle needs to go, cause you shouldn't be able to put up ALL of your spells w/o even thinking of what might be useful or not. It's all about decisions! Those decisions will make the classes unique and the players who play them as well, cause you will actually see differences between the players instead of just anyone spamming AoE.

    I'm just sick of people thinking their solutions would fix everything in a matter of days, when they don't even really think about what they are talking and on top of that, come up with some silly arguments that are not even valid.

    People screamed for "class uniqueness"...well it's as simple as that, if both, CON and THM are able to use any of their spells cross class AND use them as AoE and Single whenever they want, there goes your class uniqueness. Removing the toggle and limiting your amount of spells due to that plus making some spells class specific is exactly what people wanted, Class Uniqueness and there is almost no better way to implement it then that. AoE toggle just ruins it.
    (5)

  3. #3
    Player
    Kailea_Nagisa's Avatar
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    Kailea Nagisa
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    Ragnarok
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    Gladiator Lv 90
    Quote Originally Posted by TirionCrey View Post
    If it was a rough example, why do you add "Is it that hard SE?" when you obviously know yourself your example was nowhere near something SE could use. If you think it's so easy and it could be done in a matter of days writing some code, why do you not try to make a REAL accurate example and THEN say "Is it that hard SE" again?

    Cause as soon as you would actually use your brain and think about balance and how it may effect other things, you would overheat your brain thinking about solutions for all the other stuff it will effect that need to be resolved so don't pull some smart ass BS like "Is it that hard" when you actually know yourself it IS hard, cause otherwise you would have come up with a better example.

    And I don't need any argument for the toggle to go, the best has been stated and is pretty much the only reason why the people who want it to go, want it to go. Cause it will add more strategic thinking to the mage classes. And this is pretty much an undeniable fact. While the people who want the toggle to stay all come up with stupid arguments like "I don't want to deal with double the amount of spells" while fact is, they would never use all of them anyway, cause only the higher versions are gonna be of use for them, or do you run around with Cure/Sacrifice I still, even on R50? If you do, you got my pity...and if you're actually able to still put Cure/Sacrifice I on your action bars this even adds to the argument that toggle needs to go, cause you shouldn't be able to put up ALL of your spells w/o even thinking of what might be useful or not. It's all about decisions! Those decisions will make the classes unique and the players who play them as well, cause you will actually see differences between the players instead of just anyone spamming AoE.

    I'm just sick of people thinking their solutions would fix everything in a matter of days, when they don't even really think about what they are talking and on top of that, come up with some silly arguments that are not even valid.

    People screamed for "class uniqueness"...well it's as simple as that, if both, CON and THM are able to use any of their spells cross class AND use them as AoE and Single whenever they want, there goes your class uniqueness. Removing the toggle and limiting your amount of spells due to that plus making some spells class specific is exactly what people wanted, Class Uniqueness and there is almost no better way to implement it then that. AoE toggle just ruins it.
    how about instead of insulting me you come up with valid arguments, because none of what I have read so far are valid.

    I know that as of right now, it is not strategic.

    Take the idea of having separate AOE spells, and apply that same idea to the toogle.

    When the toggle is on, have the spells cost more mana, cure power would be abit weaker, and hate would be more, along with a longer casting time. and the problem would be solved.

    this would give the same solution to having separate spells and would not clutter up a casters spell list.
    (8)

  4. #4
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    TirionCrey's Avatar
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    Tirion Crey
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    Phoenix
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    Gladiator Lv 86
    Quote Originally Posted by Kailea_Nagisa View Post
    how about instead of insulting me you come up with valid arguments, because none of what I have read so far are valid.

    I know that as of right now, it is not strategic.

    Take the idea of having separate AOE spells, and apply that same idea to the toogle.

    When the toggle is on, have the spells cost more mana, cure power would be abit weaker, and hate would be more, along with a longer casting time. and the problem would be solved.

    this would give the same solution to having separate spells and would not clutter up a casters spell list.
    You just don't want to understand what people are talking about do you? If the AoE toggle is being kept, there goes the whole "decision" thing I was talking about(cause you can still put up ALLLLLLLLLLL of your spells that are useful without even having to think if there is a need for them or not). While seperating spells between Single and AoE spells(some spells shouldn't even have a AoE version to begin with) will limit the amount of spells you can/will use due to you're AP limiting your choices. So you actually have to THINK what you're putting up on your bars, instead of just putting up everything...

    And in fact, my arguments are valid, cause right now there is no class uniqueness and with the AoE toggle staying in the game, there won't be. I'm not insulting you btw, I'm telling you that your arguments are not valid, cause all your arguments are based solely on one thing. You don't want to have more spells on your bar than needed...which is a selfish thing, no argument...having a Single and AoE Version of the spell makes no difference to keeping the AoE toggle, but the actual consequence of you not being able to put up all your spells you wish to have on your bar is actually forcing you to think and make decisions...and you clearly don't want to think and make decisions, you'd rather just have it all...and that's an opinion I cannot agree with.
    (3)
    Last edited by TirionCrey; 06-27-2011 at 01:12 PM.

  5. #5
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    Quote Originally Posted by TirionCrey View Post
    You just don't want to understand what people are talking about do you? If the AoE toggle is being kept, there goes the whole "decision" thing I was talking about(cause you can still put up ALLLLLLLLLLL of your spells that are useful without even having to think if there is a need for them or not). While seperating spells between Single and AoE spells(some spells shouldn't even have a AoE version to begin with) will limit the amount of spells you can/will use due to you're AP limiting your choices. So you actually have to THINK what you're putting up on your bars, instead of just putting up everything...

    And in fact, my arguments are valid, cause right now there is no class uniqueness and with the AoE toggle staying in the game, there won't be. I'm not insulting you btw, I'm telling you that your arguments are not valid, cause all your arguments are based solely on one thing. You don't want to have more spells on your bar than needed...which is a selfish thing, no argument...having a Single and AoE Version of the spell makes no difference to keeping the AoE toggle, but the actual consequence of you not being able to put up all your spells you wish to have on your bar is actually forcing you to think and make decisions...and you clearly don't want to think and make decisions, you'd rather just have it all...and that's an opinion I cannot agree with.
    Too bad I'm going to just pick all the useful AoE spells now!
    (4)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  6. #6
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by ApplePie View Post
    Too bad I'm going to just pick all the useful AoE spells now!
    this.


    /p What you don't want adds?... too bad.
    (6)

  7. #7
    Player
    Kailea_Nagisa's Avatar
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    Kailea Nagisa
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    Ragnarok
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    Gladiator Lv 90
    Quote Originally Posted by TirionCrey View Post
    You just don't want to understand what people are talking about do you? If the AoE toggle is being kept, there goes the whole "decision" thing I was talking about(cause you can still put up ALLLLLLLLLLL of your spells that are useful without even having to think if there is a need for them or not). While seperating spells between Single and AoE spells(some spells shouldn't even have a AoE version to begin with) will limit the amount of spells you can/will use due to you're AP limiting your choices. So you actually have to THINK what you're putting up on your bars, instead of just putting up everything...

    And in fact, my arguments are valid, cause right now there is no class uniqueness and with the AoE toggle staying in the game, there won't be. I'm not insulting you btw, I'm telling you that your arguments are not valid, cause all your arguments are based solely on one thing. You don't want to have more spells on your bar than needed...which is a selfish thing, no argument...having a Single and AoE Version of the spell makes no difference to keeping the AoE toggle, but the actual consequence of you not being able to put up all your spells you wish to have on your bar is actually forcing you to think and make decisions...and you clearly don't want to think and make decisions, you'd rather just have it all...and that's an opinion I cannot agree with.

    As of right now, you cant equip "all the spells you want" I dont know about you, but I still have to think of what spells I want to equip on my CON/THM as I mix and match their spells some depending on what I am doing.

    The main strategy of "what spell to use and AOE or no" would still be there, and without the backwards notion of separate AOE spells.
    (3)

  8. #8
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    Quote Originally Posted by Kailea_Nagisa View Post
    As of right now, you cant equip "all the spells you want" I dont know about you, but I still have to think of what spells I want to equip on my CON/THM as I mix and match their spells some depending on what I am doing.

    The main strategy of "what spell to use and AOE or no" would still be there, and without the backwards notion of separate AOE spells.

    I agree. What casters don't play with a CON/THM mix? There are more than enough spells, and if I weren't limited by AP I would have all 3 action bars full all of the time.
    (0)

  9. #9
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    Quote Originally Posted by Alfar View Post
    I agree. What casters don't play with a CON/THM mix? There are more than enough spells, and if I weren't limited by AP I would have all 3 action bars full all of the time.
    3.......hell, I could fill up 5 bars without batting an eye. Granted some of it would be situational. I hate having to take the time to stop as I or others approach situations in which I, they, or we, have to stop to change spells from one situation to the next.
    (0)

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