hell as long as my buddy as a PLD set up can finally use an AoE cure to help hold hate and back up cure, im all for it. Just kind of sucks when its exclusive to mages, cant always build yourself the way you want when your restricted.
hell as long as my buddy as a PLD set up can finally use an AoE cure to help hold hate and back up cure, im all for it. Just kind of sucks when its exclusive to mages, cant always build yourself the way you want when your restricted.
Really SE.... would it have been so hard to do this?.......
AOE off:
Cure_____20 mp 10 power
Cure II___40 mp 20 power
Cure III__60 mp 30 power
Cure IV__80mp 40 power
AOE on:
Cure_____40 mp 6 power
Cure II___80 mp 14 power
Cure III__120 mp 22 power
Cure IV__160mp 32 power
really? would this have been hard? Did the toggle really have to be removed?
Now instead of 4 spells in my bar, I have to deal with 8 or more? sorry but that is complete BS........
you have to be restricted at some point.... allowing a GLD to use AOE is kind of over powering, a GLD is not a CON, who would be more familiar with their spells in order to pull off an AOE
In FFXI there was a huge list of spells that you had to choose from if you did not use macros. As a WHM it was highly inefficient. The macros solved that.
In FFXIV it is more efficient to not use macros than in FFXI, but it still sucks because of the AOE question popping up. Macros solve this.
When you macro a spell, even if you don't specify "/aoe" on or "/aoe off," your character starts casting the spell and the annoying green button doesn't come up. That button is for point-and-clickers that haven't figured out that the only way to do well as a mage in FFXIV and FFXI is to set up macros. Why is this such a point of contention?
My friends and I party together to fight mobs that are quite a bit higher than us most of the time (2 CON, 1 MRD). Usually we keep AOE off because we don't want to fight more than one thing at a time. However, sometimes another monster aggros us. If sleep doesn't work, we put AOE on and keep it on until one of the monsters is defeated. Because of this, I like AOE.
Now, my macros are not efficient. They can have up to 10 lines each but my longest ones are 3 lines because I don't want to get caught in the middle of a long macro in a battle. My Fire II macro is /ac "Fire II" <t>. That's it, no AOE specification. I would rather see a "Shift" line of macros because in battle, and in dealing with impatient Marauders when buffing, the most important thing is casting your spells quickly.
Even though my macros are wholly inefficient, I still smile every time I cast a spell with them and don't see that blasted green button.
what does the green button have to do with anything? if you are not changing it you do not have to touch it at all.......... btw, the green button is not for just point and clickers. z works on the keyboard and so does your button you call up macros up with on your controller. to be efficient in kb/m or controller with your mage there is no point and clicking.In FFXI there was a huge list of spells that you had to choose from if you did not use macros. As a WHM it was highly inefficient. The macros solved that.
In FFXIV it is more efficient to not use macros than in FFXI, but it still sucks because of the AOE question popping up. Macros solve this.
When you macro a spell, even if you don't specify "/aoe" on or "/aoe off," your character starts casting the spell and the annoying green button doesn't come up. That button is for point-and-clickers that haven't figured out that the only way to do well as a mage in FFXIV and FFXI is to set up macros. Why is this such a point of contention?
My friends and I party together to fight mobs that are quite a bit higher than us most of the time (2 CON, 1 MRD). Usually we keep AOE off because we don't want to fight more than one thing at a time. However, sometimes another monster aggros us. If sleep doesn't work, we put AOE on and keep it on until one of the monsters is defeated. Because of this, I like AOE.
Now, my macros are not efficient. They can have up to 10 lines each but my longest ones are 3 lines because I don't want to get caught in the middle of a long macro in a battle. My Fire II macro is /ac "Fire II" <t>. That's it, no AOE specification. I would rather see a "Shift" line of macros because in battle, and in dealing with impatient Marauders when buffing, the most important thing is casting your spells quickly.
Even though my macros are wholly inefficient, I still smile every time I cast a spell with them and don't see that blasted green button.
http://crystalknights.guildwork.com/
Go and play FFs before FFVIII...SE could do it like this:
Cure (Single) - learned with Rank 8
Cura (AOE) - learned with Rank 30
Curaga (Single) - learned with Rank 50
Curaja (AOE) - learned with Rank 75 (not implemented)
Because in the FF games Cura is Cure 2, Curaga is Cure 3 and Curaja is Cure 4 ^^
Go and play all the FF games before FF X
First, Cure was used with numbers in FF I-VII, especially VI and VII which most people still see as the best FFs ever. Second don't even come up with the argument that Cure 1/2/3 was named Cure, Cura, Curaga in the original JP versions of FF, cause CuraJA(which you name as Cure 4), NEVER existed in any original JP FF, CuraJA was only the US translation of CuraGA in the original JP version. So don't even try to pull that card.
The first time Curaja actually came up in the US versions of FFs was in FFXII...so I guess I should say "go play FFs before XII as well..."
Not to mention that back in the day, Cure 1/2/3/4 could be used as signle AND AoE cures in some FFs, while the AoE version had a lowered effect so this brings us back to my initial statement.
So go play any FF at all. Love when people try to be smartass-ish to me and fail horribly..."Ending with either a number or a -ga" was related to BOTH Single AND AoE Spells...
This doesn't change the fact that spells always were split between single target and group target spells in all FFs.
From what I read, that seems to be what the fuss is about with AOE. It's the only thing that makes it annoying to deal with. I don't see why SE would want to remove it just for that and why other people think it's an awful system.what does the green button have to do with anything? if you are not changing it you do not have to touch it at all.......... btw, the green button is not for just point and clickers. z works on the keyboard and so does your button you call up macros up with on your controller. to be efficient in kb/m or controller with your mage there is no point and clicking.
On a different note, if we're going to be forced to deal with -ga spells again do you think SE would make the action bar null to mages, making our available spells only limited by our macros and class level?
You're made up balance of the spells only shows that you got no clue about balancing stuff. Double the MP cost with 4/5 of its effectivity is already overpowering the Single version of the spell as soon as you have to heal more than 3 targets, making Single Version completely useless. If anything at all it should be 1.5x the MP cost with 30% of the effectivity of the single version. This is not the best balance there would be, but this is better balance for the spell than yours and I came up with it in 2 seconds...Really SE.... would it have been so hard to do this?.......
AOE off:
Cure_____20 mp 10 power
Cure II___40 mp 20 power
Cure III__60 mp 30 power
Cure IV__80mp 40 power
AOE on:
Cure_____40 mp 6 power
Cure II___80 mp 14 power
Cure III__120 mp 22 power
Cure IV__160mp 32 power
really? would this have been hard? Did the toggle really have to be removed?
Now instead of 4 spells in my bar, I have to deal with 8 or more? sorry but that is complete BS........
And stop that STUPID argument that you have to deal with double the amount of spells now. First...you will never ever use all of the spells in your bar...second...you never ever have enough AP to actually equip ALL of them anyway...which brings us back to the positive argument about getting rid of AoE that people bring up all the time.
It forces you to make DECISIONS! DECISIONS that can very well decide over the outcome of a battle. Right now Mages can put up ALL good spells and toggle between Single and Aoe whenever the situations demands it...that's just BS. Mages need to make decisions just like any other class needs to make decisions. And right now the only decision mages have to do is, "Will I cast a single spell, or just AoE, since it makes NO DIFFERENCE at all"
Last edited by TirionCrey; 06-26-2011 at 08:09 AM.
You're going to be having a hard knock life pretty soon then because everything that is coming down is a major change to the fundamental gameplay. :S
http://crystalknights.guildwork.com/
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