1.) Switch to monk. Cast arm of the destroy look at the downtime. That's how. No math needed.
2.) Attacking more means more damage per minute and a better uptime on those buffs you get from monk.
3.) I ain't insulting I'm just saying that this reliance on math is unnecessary. You've done nothing to prove otherwise. Especially when you bring up math and stats and other things to the discussion and you aren't even taking it seriously. So if you find that "insulting" then by all means feel insulted. In page 24 you said it was incorrect. So please do enlighten me.
4.) I'm not insulting people that desire to use a tool. I'm telling people that are reliant on a tool that they are over looking more important factors and are becoming to petty due to that negligence.
5.) Yes I don't look at the game the same way they do. Since for me a game is a means to have fun not create a toxic environment where everyone has to meet numerical values.
6.) I know what I said and I know why I said skill speed. Both forms have means of increasing their overall damage from abilities, food, and potions.
7.) You can't TP starve yourself as a monk since monks have access to invigorate. Only way they would ever run out of TP is if they spam AotD or don't invigorate every time they reach 600TP.
8.) Crit is a nice stat but because of how monks are designed they are better built as high sustain damage dealers than burst damage dealers and the only way to achieve that is through focus on speed and damage. That doesn't mean crit is undesirable for monk but it's low on the list of stat priorities.
9.) I looked at the information in this game to figure this out. I didn't do testing and without much diversity alternatives are limited.
Theory crafting and number crunching is a necessity in other MMO's due to their diversity. Yet in a MMO like FFXIV it ain't. All people need in FFXIV is to understand their rotations for single and multiple targets since the option in diversity and gear is too limited.
While not everyone with parsers are doing it. Those that do are pushing this toxic environment. People that don't even raid are rushing to over gear content that can't be cleared by those means. By demanding individuals to have certain ilvl, parse certain numbers, and then further pushing that envelope by complaining that their run took 2minutes longer than their previous run because of difference of party structure, skill difference, or someone not having certain gear requirements to make said runs be as fast as their previous. A 2 minute difference and vocal number crunchers go ballistic.
I don't mind people using these tools but they aren't keeping it to themselves. Making it bad for others and themselves is not in everyone's interest.