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  1. #1
    Player
    Gormogon's Avatar
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    Sep 2013
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    900
    Character
    Gormogon Maxwell
    World
    Faerie
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    Thaumaturge Lv 60
    Quote Originally Posted by ispano View Post
    snip
    1.) Switch to monk. Cast arm of the destroy look at the downtime. That's how. No math needed.
    2.) Attacking more means more damage per minute and a better uptime on those buffs you get from monk.
    3.) I ain't insulting I'm just saying that this reliance on math is unnecessary. You've done nothing to prove otherwise. Especially when you bring up math and stats and other things to the discussion and you aren't even taking it seriously. So if you find that "insulting" then by all means feel insulted. In page 24 you said it was incorrect. So please do enlighten me.
    4.) I'm not insulting people that desire to use a tool. I'm telling people that are reliant on a tool that they are over looking more important factors and are becoming to petty due to that negligence.
    5.) Yes I don't look at the game the same way they do. Since for me a game is a means to have fun not create a toxic environment where everyone has to meet numerical values.
    6.) I know what I said and I know why I said skill speed. Both forms have means of increasing their overall damage from abilities, food, and potions.
    7.) You can't TP starve yourself as a monk since monks have access to invigorate. Only way they would ever run out of TP is if they spam AotD or don't invigorate every time they reach 600TP.
    8.) Crit is a nice stat but because of how monks are designed they are better built as high sustain damage dealers than burst damage dealers and the only way to achieve that is through focus on speed and damage. That doesn't mean crit is undesirable for monk but it's low on the list of stat priorities.
    9.) I looked at the information in this game to figure this out. I didn't do testing and without much diversity alternatives are limited.

    Theory crafting and number crunching is a necessity in other MMO's due to their diversity. Yet in a MMO like FFXIV it ain't. All people need in FFXIV is to understand their rotations for single and multiple targets since the option in diversity and gear is too limited.

    While not everyone with parsers are doing it. Those that do are pushing this toxic environment. People that don't even raid are rushing to over gear content that can't be cleared by those means. By demanding individuals to have certain ilvl, parse certain numbers, and then further pushing that envelope by complaining that their run took 2minutes longer than their previous run because of difference of party structure, skill difference, or someone not having certain gear requirements to make said runs be as fast as their previous. A 2 minute difference and vocal number crunchers go ballistic.

    I don't mind people using these tools but they aren't keeping it to themselves. Making it bad for others and themselves is not in everyone's interest.
    (9)
    Last edited by Gormogon; 04-05-2014 at 10:21 PM.

  2. #2
    Player
    raelgun's Avatar
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    Aug 2013
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    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gormogon View Post
    1.) Switch to monk. Cast arm of the destroy look at the downtime. That's how. No math needed.
    plus more text
    how can you PROVE this does high numbers, your merely speculating, evidence is needed, you dont go to court with just mere speculations, something hardline is needed, which what a parser does. you can continue to type what you say, theres nothing wrong in doing so, but we all will only see it as mere speculation with nothing of hard evidence that its the best way to go about doing it.
    (2)

  3. #3
    Player
    Gormogon's Avatar
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    Sep 2013
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    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by raelgun View Post
    how can you PROVE this
    This isn't my 1st MMO, nor is this my first time seeing a job designed the way monks are.

    You can call it speculation all you want but I already said why it is. You want evidence? How about you start number crunching and tell me where I'm wrong.

    Quote Originally Posted by raelgun View Post
    exactly the point, they said on there, something cant be done in the game, the numbers are already in the game, its public info, we arent introducing something thats not native to the game into the client in anyway, its simply displaying the battle log in a human friendlier perspective, which is what a parser is bottom line.
    the devs can not think that this is the case, reading info to be displayed in another format isnt causing any harm to the client, and one very important thing, they shouldnt intervene with how players interact like this. they should just focus on developing the game, not this, if they want to develop damage checks in the game, then this is how you check for it, if they want parsers to be truly dead, then they need to kill off every damage check in the game.
    Already been explained that the parsers aren't the issues but the way they are being used to create a toxic environment. That is a concern. How can you expect Square-Enix to trust the players with mods when the outcome leads to elitism?
    (4)
    Last edited by Gormogon; 04-06-2014 at 03:21 AM.

  4. #4
    Player
    Skull_Angel's Avatar
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    May 2011
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    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gormogon View Post
    This isn't my 1st MMO, nor is this my first time seeing a job designed the way monks are.

    You can call it speculation all you want but I already said why it is. You want evidence? How about you start number crunching and tell me where I'm wrong.
    How do you know how much accuracy is required for any given instance? Is the TP cost of a certain move worth it's potential damage output, and within what time frame(s) is it viable or not? Which ability rotation grants higher output and in what instance?

    Most can be answered by compiling the log data, but it requires additional time (the amount of which varying with desired answer). There are many cases where one instance appears to be optimal, but another has a greater effect; theorycrafters know this and strive seek answers, even if the differences are miniscule. Parsing programs make data collection quick and simple; asking people to do it by hand is like telling someone to SMD solder pieces to a PCB with a soldering iron, sure it's possible, but it's time consuming and there's room for error which leads to there being more time spent.
    (0)

  5. #5
    Player
    ItzKris's Avatar
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    Sep 2013
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    178
    Character
    Kris Hero
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Skull_Angel View Post
    How do you know how much accuracy is required for any given instance? Is the TP cost of a certain move worth it's potential damage output, and within what time frame(s) is it viable or not? Which ability rotation grants higher output and in what instance?

    Most can be answered by compiling the log data, but it requires additional time (the amount of which varying with desired answer). There are many cases where one instance appears to be optimal, but another has a greater effect; theorycrafters know this and strive seek answers, even if the differences are miniscule.
    It can all be determine manually, takes longer, but is not against the rules.
    To know the accuracy, keep running it, if you miss add more accuracy.
    To determine if the TP cost is worth the damage output, time the damage you do in said boss over a given time. Then time using new skill. Whichever does more damage is the most viable one.
    To me it seems like some people have been spoiled by parsers and now refuse to do the math on their own. Its doable and not against the rules (because you wont go around measuring other's dps)
    (2)

  6. #6
    Player
    Dhex's Avatar
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    Aug 2013
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    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ItzKris View Post
    It can all be determine manually, takes longer, but is not against the rules.
    To know the accuracy, keep running it, if you miss add more accuracy.
    To determine if the TP cost is worth the damage output, time the damage you do in said boss over a given time. Then time using new skill. Whichever does more damage is the most viable one.
    That's parsing!

    parse
    verb
    gerund or present participle: parsing
    1. -analyze into its parts and describe their syntactic roles.


    Das illegal! How dare you!
    (4)

  7. #7
    Player
    ItzKris's Avatar
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    Sep 2013
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    178
    Character
    Kris Hero
    World
    Balmung
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    Conjurer Lv 50
    Quote Originally Posted by Dhex View Post
    That's parsing!

    parse
    verb
    gerund or present participle: parsing
    1. -analyze into its parts and describe their syntactic roles.


    Das illegal! How dare you!
    SE Stance:Using third-party programs, parsers, or other tools to conduct actions players would not normally be able to do in the game.
    Through manual testing there is no use of parsers(defined as a program for parsing), or third-party programs. And it can normally be done in game through training dummies.
    Parsing is not against the rules if not done by a program (parsers).
    Under manual parsing you'd be crazy to parse others, and can still parse yourself and better yourself.
    That is what I think SE wants people to do, have access to their own damage but not to go around checking others (which may be why they dont add iLvl to examine).
    (2)
    Last edited by ItzKris; 04-06-2014 at 04:36 AM.

  8. #8
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ItzKris View Post
    It can all be determine manually, takes longer, but is not against the rules.
    To know the accuracy, keep running it, if you miss add more accuracy.
    To determine if the TP cost is worth the damage output, time the damage you do in said boss over a given time. Then time using new skill. Whichever does more damage is the most viable one.
    To me it seems like some people have been spoiled by parsers and now refuse to do the math on their own. Its doable and not against the rules (because you wont go around measuring other's dps)
    I've already stated that the data can be compiled manually and even made a nice comparison of why you would want to automate it if possible. Time is what I'm arguing, and not everyone has an abundance of it to want to devote it to gathering data and checking it for accuracy; sure it can be called lazy, but (just like my example) having an automated way of doing so saves a large abundance of time.

    edit; Accidentally edited out the part about "doing the math". It doesn't take long to plug in the numbers when they've been gathered, no one is genuinely bothered by that, it's gathering accurate data to begin with.
    (1)
    Last edited by Skull_Angel; 04-06-2014 at 05:14 AM.

  9. #9
    Player
    Gormogon's Avatar
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    Sep 2013
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    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Skull_Angel View Post
    I've already stated that the data can be compiled manually and even made a nice comparison of why you would want to automate it if possible. Time is what I'm arguing, and not everyone has an abundance of it to want to devote it to gathering data and checking it for accuracy; sure it can be called lazy, but (just like my example) having an automated way of doing so saves a large abundance of time.
    I've argued that people rushing are creating a toxic environment and your statement is proving it.

    I know people want to rush but they are letting that get them best of them and making it worse for others. At that point parsers are only encouraging a behavior pattern that's only serving to create a toxic environment.
    (1)